prey: be shoot by person who go hunt

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.54
, story
Weight: 0.49
, object
Weight: 0.48
, predator
Weight: 0.46
, action
Weight: 0.44
Siblings fox
Weight: 0.64
, crustacean
Weight: 0.56
, catch
Weight: 0.30
, squirrel
Weight: 0.30
, fairy tale
Weight: 0.30

Related properties

Property Similarity
be shoot by person who go hunt 1.00
be at hunt 0.88
be at field live hide or hunt 0.86
hunt for food 0.85
be at fox hunt 0.79
be at english hunt 0.76
be at chase 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.38
Rule weight: 0.66
Evidence weight: 0.67
Similarity weight: 0.85
Evidence: 0.08
Plausible(predator, hunt for food)
Evidence: 0.36
¬ Typical(prey, be shoot by person who go hunt)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.20
Plausible(prey, be shoot by person who go hunt)
Evidence: 0.08
¬ Plausible(predator, hunt for food)

Remarkability exclusitivity betweem a parent and a child

0.32
Rule weight: 0.58
Evidence weight: 0.66
Similarity weight: 0.85
Evidence: 0.72
¬ Remarkable(prey, be shoot by person who go hunt)
Evidence: 0.48
¬ Remarkable(predator, hunt for food)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.72
¬ Remarkable(prey, be shoot by person who go hunt)
Evidence: 0.14
¬ Remarkable(fox, be at english hunt)
0.06
Rule weight: 0.13
Evidence weight: 0.55
Similarity weight: 0.88
Evidence: 0.72
¬ Remarkable(prey, be shoot by person who go hunt)
Evidence: 0.63
¬ Remarkable(fox, be at hunt)
0.04
Rule weight: 0.13
Evidence weight: 0.40
Similarity weight: 0.79
Evidence: 0.72
¬ Remarkable(prey, be shoot by person who go hunt)
Evidence: 0.83
¬ Remarkable(fox, be at fox hunt)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.08
Plausible(predator, hunt for food)
Evidence: 0.72
Remarkable(prey, be shoot by person who go hunt)
Evidence: 0.20
¬ Plausible(prey, be shoot by person who go hunt)

Remarkability from sibling implausibility

0.52
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.20
Plausible(prey, be shoot by person who go hunt)
Evidence: 0.63
Remarkable(fox, be at hunt)
Evidence: 0.09
¬ Plausible(fox, be at hunt)
0.47
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.20
Plausible(prey, be shoot by person who go hunt)
Evidence: 0.83
Remarkable(fox, be at fox hunt)
Evidence: 0.12
¬ Plausible(fox, be at fox hunt)
0.42
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.20
Plausible(prey, be shoot by person who go hunt)
Evidence: 0.14
Remarkable(fox, be at english hunt)
Evidence: 0.11
¬ Plausible(fox, be at english hunt)

Salient implies Plausible

0.10
Rule weight: 0.28
Evidence weight: 0.37
Similarity weight: 1.00
Evidence: 0.20
Plausible(prey, be shoot by person who go hunt)
Evidence: 0.79
¬ Salient(prey, be shoot by person who go hunt)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.79
Salient(prey, be shoot by person who go hunt)
Evidence: 0.36
¬ Typical(prey, be shoot by person who go hunt)
Evidence: 0.72
¬ Remarkable(prey, be shoot by person who go hunt)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.20
Plausible(prey, be shoot by person who go hunt)
Evidence: 0.36
¬ Typical(prey, be shoot by person who go hunt)

Typicality and Rermarkability incompatibility between a parent and a child

0.23
Rule weight: 0.51
Evidence weight: 0.54
Similarity weight: 0.85
Evidence: 0.72
¬ Remarkable(prey, be shoot by person who go hunt)
Evidence: 0.64
¬ Typical(predator, hunt for food)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.72
¬ Remarkable(prey, be shoot by person who go hunt)
Evidence: 0.43
¬ Typical(fox, be at fox hunt)
0.07
Rule weight: 0.14
Evidence weight: 0.58
Similarity weight: 0.88
Evidence: 0.72
¬ Remarkable(prey, be shoot by person who go hunt)
Evidence: 0.58
¬ Typical(fox, be at hunt)
0.04
Rule weight: 0.14
Evidence weight: 0.43
Similarity weight: 0.76
Evidence: 0.72
¬ Remarkable(prey, be shoot by person who go hunt)
Evidence: 0.79
¬ Typical(fox, be at english hunt)

Typicality inheritance from parent to child

0.24
Rule weight: 0.48
Evidence weight: 0.58
Similarity weight: 0.85
Evidence: 0.36
Typical(prey, be shoot by person who go hunt)
Evidence: 0.64
¬ Typical(predator, hunt for food)