prime number: be used in programming

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents number
Weight: 0.66
, prime
Weight: 0.64
, topic
Weight: 0.62
, word
Weight: 0.54
Siblings eleven
Weight: 0.51
, complex number
Weight: 0.35
, ordinal number
Weight: 0.35
, magic number
Weight: 0.35
, irrational number
Weight: 0.34

Related properties

Property Similarity
be used in programming 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.38
Plausible(prime number, be used in programming)
Evidence: 0.64
¬ Salient(prime number, be used in programming)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.64
Salient(prime number, be used in programming)
Evidence: 0.13
¬ Typical(prime number, be used in programming)
Evidence: 0.95
¬ Remarkable(prime number, be used in programming)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.38
Plausible(prime number, be used in programming)
Evidence: 0.13
¬ Typical(prime number, be used in programming)