prison: be called clink

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents facility
Weight: 0.60
, structure
Weight: 0.58
, place
Weight: 0.57
, situation
Weight: 0.57
, officer
Weight: 0.57
Siblings bastille
Weight: 0.40
, jail
Weight: 0.37
, workhouse
Weight: 0.35
, courthouse
Weight: 0.33
, capital punishment
Weight: 0.33

Related properties

Property Similarity
be called clink 1.00
be called slammer 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.13
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.11
¬ Remarkable(prison, be called clink)
Evidence: 0.09
¬ Remarkable(jail, be called clink)
0.11
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.11
¬ Remarkable(prison, be called clink)
Evidence: 0.15
¬ Remarkable(jail, be called slammer)

Remarkability from sibling implausibility

0.58
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.57
Plausible(prison, be called clink)
Evidence: 0.09
Remarkable(jail, be called clink)
Evidence: 0.07
¬ Plausible(jail, be called clink)
0.47
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.57
Plausible(prison, be called clink)
Evidence: 0.15
Remarkable(jail, be called slammer)
Evidence: 0.07
¬ Plausible(jail, be called slammer)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.57
Plausible(prison, be called clink)
Evidence: 0.15
¬ Salient(prison, be called clink)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.57
Plausible(prison, be called clink)
Evidence: 0.22
¬ Plausible(prison, be called slammer)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.15
Salient(prison, be called clink)
Evidence: 0.21
¬ Salient(prison, be called slammer)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.42
Typical(prison, be called clink)
Evidence: 0.37
¬ Typical(prison, be called slammer)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.11
Remarkable(prison, be called clink)
Evidence: 0.26
¬ Remarkable(prison, be called slammer)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.15
Salient(prison, be called clink)
Evidence: 0.42
¬ Typical(prison, be called clink)
Evidence: 0.11
¬ Remarkable(prison, be called clink)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.57
Plausible(prison, be called clink)
Evidence: 0.42
¬ Typical(prison, be called clink)

Typicality and Rermarkability incompatibility between siblings

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.11
¬ Remarkable(prison, be called clink)
Evidence: 0.26
¬ Typical(jail, be called clink)
0.11
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.11
¬ Remarkable(prison, be called clink)
Evidence: 0.20
¬ Typical(jail, be called slammer)