prison: be called slammer

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents facility
Weight: 0.60
, structure
Weight: 0.58
, place
Weight: 0.57
, situation
Weight: 0.57
, officer
Weight: 0.57
Siblings bastille
Weight: 0.40
, jail
Weight: 0.37
, workhouse
Weight: 0.35
, courthouse
Weight: 0.33
, capital punishment
Weight: 0.33

Related properties

Property Similarity
be called slammer 1.00
be called jail 0.83
be in jail 0.81
be called clink 0.81
be called pokey 0.79
be in prison 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.41
Rule weight: 0.66
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.36
Plausible(situation, be in jail)
Evidence: 0.37
¬ Typical(prison, be called slammer)
0.38
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.27
Plausible(situation, be in prison)
Evidence: 0.37
¬ Typical(prison, be called slammer)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.22
Plausible(prison, be called slammer)
Evidence: 0.27
¬ Plausible(situation, be in prison)
0.05
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.22
Plausible(prison, be called slammer)
Evidence: 0.36
¬ Plausible(situation, be in jail)

Remarkability exclusitivity betweem a parent and a child

0.43
Rule weight: 0.58
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.26
¬ Remarkable(prison, be called slammer)
Evidence: 0.30
¬ Remarkable(situation, be in jail)
0.43
Rule weight: 0.58
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.26
¬ Remarkable(prison, be called slammer)
Evidence: 0.22
¬ Remarkable(situation, be in prison)

Remarkability exclusitivity between siblings

0.13
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.26
¬ Remarkable(prison, be called slammer)
Evidence: 0.15
¬ Remarkable(jail, be called slammer)
0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.26
¬ Remarkable(prison, be called slammer)
Evidence: 0.09
¬ Remarkable(jail, be called clink)
0.09
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.26
¬ Remarkable(prison, be called slammer)
Evidence: 0.40
¬ Remarkable(jail, be called pokey)
0.08
Rule weight: 0.13
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.26
¬ Remarkable(prison, be called slammer)
Evidence: 0.97
¬ Remarkable(jail, be called jail)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.36
Plausible(situation, be in jail)
Evidence: 0.26
Remarkable(prison, be called slammer)
Evidence: 0.22
¬ Plausible(prison, be called slammer)
0.29
Rule weight: 0.42
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.27
Plausible(situation, be in prison)
Evidence: 0.26
Remarkable(prison, be called slammer)
Evidence: 0.22
¬ Plausible(prison, be called slammer)

Remarkability from sibling implausibility

0.57
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.22
Plausible(prison, be called slammer)
Evidence: 0.15
Remarkable(jail, be called slammer)
Evidence: 0.07
¬ Plausible(jail, be called slammer)
0.50
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.22
Plausible(prison, be called slammer)
Evidence: 0.97
Remarkable(jail, be called jail)
Evidence: 0.21
¬ Plausible(jail, be called jail)
0.46
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.22
Plausible(prison, be called slammer)
Evidence: 0.09
Remarkable(jail, be called clink)
Evidence: 0.07
¬ Plausible(jail, be called clink)
0.41
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.22
Plausible(prison, be called slammer)
Evidence: 0.40
Remarkable(jail, be called pokey)
Evidence: 0.30
¬ Plausible(jail, be called pokey)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.22
Plausible(prison, be called slammer)
Evidence: 0.21
¬ Salient(prison, be called slammer)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.26
Remarkable(prison, be called slammer)
Evidence: 0.11
¬ Remarkable(prison, be called clink)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.21
Salient(prison, be called slammer)
Evidence: 0.15
¬ Salient(prison, be called clink)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.37
Typical(prison, be called slammer)
Evidence: 0.42
¬ Typical(prison, be called clink)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.26
Remarkable(prison, be called slammer)
Evidence: 0.38
¬ Remarkable(prison, be called pokey)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.21
Salient(prison, be called slammer)
Evidence: 0.39
¬ Salient(prison, be called pokey)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.37
Typical(prison, be called slammer)
Evidence: 0.50
¬ Typical(prison, be called pokey)
0.38
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.81
Evidence: 0.22
Plausible(prison, be called slammer)
Evidence: 0.57
¬ Plausible(prison, be called clink)
0.23
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.79
Evidence: 0.22
Plausible(prison, be called slammer)
Evidence: 0.84
¬ Plausible(prison, be called pokey)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.21
Salient(prison, be called slammer)
Evidence: 0.37
¬ Typical(prison, be called slammer)
Evidence: 0.26
¬ Remarkable(prison, be called slammer)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.22
Plausible(prison, be called slammer)
Evidence: 0.37
¬ Typical(prison, be called slammer)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.26
¬ Remarkable(prison, be called slammer)
Evidence: 0.50
¬ Typical(situation, be in jail)
0.35
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.26
¬ Remarkable(prison, be called slammer)
Evidence: 0.47
¬ Typical(situation, be in prison)

Typicality and Rermarkability incompatibility between siblings

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.26
¬ Remarkable(prison, be called slammer)
Evidence: 0.20
¬ Typical(jail, be called slammer)
0.11
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.26
¬ Remarkable(prison, be called slammer)
Evidence: 0.02
¬ Typical(jail, be called jail)
0.10
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.26
¬ Remarkable(prison, be called slammer)
Evidence: 0.26
¬ Typical(jail, be called clink)
0.10
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.26
¬ Remarkable(prison, be called slammer)
Evidence: 0.35
¬ Typical(jail, be called pokey)

Typicality inheritance from parent to child

0.27
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 0.81
Evidence: 0.37
Typical(prison, be called slammer)
Evidence: 0.50
¬ Typical(situation, be in jail)
0.27
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 0.79
Evidence: 0.37
Typical(prison, be called slammer)
Evidence: 0.47
¬ Typical(situation, be in prison)