profit: be made from games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents value
Weight: 0.60
, motive
Weight: 0.60
, report
Weight: 0.59
, statement
Weight: 0.58
Siblings cent
Weight: 0.60
, speculator
Weight: 0.42
, revenue
Weight: 0.35
, equity
Weight: 0.32
, bank statement
Weight: 0.31

Related properties

Property Similarity
be made from games 1.00
be in game 0.84
have impact on game 0.77
have bigger impact on game 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.53
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.28
Plausible(report, be in game)
Evidence: 0.07
¬ Typical(profit, be made from games)
0.50
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.54
Plausible(report, have impact on game)
Evidence: 0.07
¬ Typical(profit, be made from games)
0.48
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.58
Plausible(report, have bigger impact on game)
Evidence: 0.07
¬ Typical(profit, be made from games)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.21
Plausible(profit, be made from games)
Evidence: 0.28
¬ Plausible(report, be in game)
0.04
Rule weight: 0.09
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.21
Plausible(profit, be made from games)
Evidence: 0.54
¬ Plausible(report, have impact on game)
0.04
Rule weight: 0.09
Evidence weight: 0.55
Similarity weight: 0.75
Evidence: 0.21
Plausible(profit, be made from games)
Evidence: 0.58
¬ Plausible(report, have bigger impact on game)

Remarkability exclusitivity betweem a parent and a child

0.34
Rule weight: 0.58
Evidence weight: 0.70
Similarity weight: 0.84
Evidence: 0.86
¬ Remarkable(profit, be made from games)
Evidence: 0.35
¬ Remarkable(report, be in game)
0.16
Rule weight: 0.58
Evidence weight: 0.37
Similarity weight: 0.75
Evidence: 0.86
¬ Remarkable(profit, be made from games)
Evidence: 0.73
¬ Remarkable(report, have bigger impact on game)
0.15
Rule weight: 0.58
Evidence weight: 0.35
Similarity weight: 0.77
Evidence: 0.86
¬ Remarkable(profit, be made from games)
Evidence: 0.75
¬ Remarkable(report, have impact on game)

Remarkability exclusitivity between siblings

0.04
Rule weight: 0.13
Evidence weight: 0.37
Similarity weight: 0.84
Evidence: 0.86
¬ Remarkable(profit, be made from games)
Evidence: 0.73
¬ Remarkable(cent, be in game)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.28
Plausible(report, be in game)
Evidence: 0.86
Remarkable(profit, be made from games)
Evidence: 0.21
¬ Plausible(profit, be made from games)
0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.54
Plausible(report, have impact on game)
Evidence: 0.86
Remarkable(profit, be made from games)
Evidence: 0.21
¬ Plausible(profit, be made from games)
0.31
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.58
Plausible(report, have bigger impact on game)
Evidence: 0.86
Remarkable(profit, be made from games)
Evidence: 0.21
¬ Plausible(profit, be made from games)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.21
Plausible(profit, be made from games)
Evidence: 0.73
Remarkable(cent, be in game)
Evidence: 0.63
¬ Plausible(cent, be in game)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.21
Plausible(profit, be made from games)
Evidence: 0.38
¬ Salient(profit, be made from games)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.38
Salient(profit, be made from games)
Evidence: 0.07
¬ Typical(profit, be made from games)
Evidence: 0.86
¬ Remarkable(profit, be made from games)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.21
Plausible(profit, be made from games)
Evidence: 0.07
¬ Typical(profit, be made from games)

Typicality and Rermarkability incompatibility between a parent and a child

0.28
Rule weight: 0.51
Evidence weight: 0.66
Similarity weight: 0.84
Evidence: 0.86
¬ Remarkable(profit, be made from games)
Evidence: 0.39
¬ Typical(report, be in game)
0.23
Rule weight: 0.51
Evidence weight: 0.57
Similarity weight: 0.77
Evidence: 0.86
¬ Remarkable(profit, be made from games)
Evidence: 0.49
¬ Typical(report, have impact on game)
0.20
Rule weight: 0.51
Evidence weight: 0.52
Similarity weight: 0.75
Evidence: 0.86
¬ Remarkable(profit, be made from games)
Evidence: 0.56
¬ Typical(report, have bigger impact on game)

Typicality and Rermarkability incompatibility between siblings

0.05
Rule weight: 0.14
Evidence weight: 0.47
Similarity weight: 0.84
Evidence: 0.86
¬ Remarkable(profit, be made from games)
Evidence: 0.62
¬ Typical(cent, be in game)

Typicality inheritance from parent to child

0.26
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 0.84
Evidence: 0.07
Typical(profit, be made from games)
Evidence: 0.39
¬ Typical(report, be in game)
0.20
Rule weight: 0.48
Evidence weight: 0.54
Similarity weight: 0.77
Evidence: 0.07
Typical(profit, be made from games)
Evidence: 0.49
¬ Typical(report, have impact on game)
0.18
Rule weight: 0.48
Evidence weight: 0.48
Similarity weight: 0.75
Evidence: 0.07
Typical(profit, be made from games)
Evidence: 0.56
¬ Typical(report, have bigger impact on game)