program: be motivated by result

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
be motivated by result 1.00
be motivated by create result 0.93
requires be aware of intend result 0.79
be motivated by make game 0.77
be motivated by it cause pain 0.77
be motivated by make program 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.66
Plausible(program, be motivated by result)
Evidence: 0.89
¬ Salient(program, be motivated by result)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.93
Evidence: 0.89
Salient(program, be motivated by result)
Evidence: 0.85
¬ Salient(program, be motivated by create result)
0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.93
Evidence: 0.66
Plausible(program, be motivated by result)
Evidence: 0.51
¬ Plausible(program, be motivated by create result)
0.65
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.93
Evidence: 0.75
Remarkable(program, be motivated by result)
Evidence: 0.75
¬ Remarkable(program, be motivated by create result)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.93
Evidence: 0.17
Typical(program, be motivated by result)
Evidence: 0.23
¬ Typical(program, be motivated by create result)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.89
Salient(program, be motivated by result)
Evidence: 0.79
¬ Salient(program, requires be aware of intend result)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.89
Salient(program, be motivated by result)
Evidence: 0.73
¬ Salient(program, be motivated by it cause pain)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.66
Plausible(program, be motivated by result)
Evidence: 0.25
¬ Plausible(program, be motivated by it cause pain)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.89
Salient(program, be motivated by result)
Evidence: 0.87
¬ Salient(program, be motivated by make game)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.89
Salient(program, be motivated by result)
Evidence: 0.90
¬ Salient(program, be motivated by make program)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.17
Typical(program, be motivated by result)
Evidence: 0.12
¬ Typical(program, be motivated by make program)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.75
Remarkable(program, be motivated by result)
Evidence: 0.53
¬ Remarkable(program, requires be aware of intend result)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.17
Typical(program, be motivated by result)
Evidence: 0.21
¬ Typical(program, requires be aware of intend result)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.17
Typical(program, be motivated by result)
Evidence: 0.20
¬ Typical(program, be motivated by make game)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.75
Remarkable(program, be motivated by result)
Evidence: 0.69
¬ Remarkable(program, be motivated by it cause pain)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.75
Remarkable(program, be motivated by result)
Evidence: 0.75
¬ Remarkable(program, be motivated by make game)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.66
Plausible(program, be motivated by result)
Evidence: 0.55
¬ Plausible(program, be motivated by make game)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.75
Remarkable(program, be motivated by result)
Evidence: 0.84
¬ Remarkable(program, be motivated by make program)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.66
Plausible(program, be motivated by result)
Evidence: 0.71
¬ Plausible(program, be motivated by make program)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.66
Plausible(program, be motivated by result)
Evidence: 0.91
¬ Plausible(program, requires be aware of intend result)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.17
Typical(program, be motivated by result)
Evidence: 0.41
¬ Typical(program, be motivated by it cause pain)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.89
Salient(program, be motivated by result)
Evidence: 0.17
¬ Typical(program, be motivated by result)
Evidence: 0.75
¬ Remarkable(program, be motivated by result)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.66
Plausible(program, be motivated by result)
Evidence: 0.17
¬ Typical(program, be motivated by result)