program: generate random numbers

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents computer program
Weight: 0.67
, package
Weight: 0.64
, nation
Weight: 0.62
Siblings camp
Weight: 0.66
, peace corps
Weight: 0.65
, campaign
Weight: 0.65
, kindergarten
Weight: 0.65
, philosophy
Weight: 0.65

Related properties

Property Similarity
generate random numbers 1.00
have numbers 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.54
Rule weight: 0.66
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.75
Plausible(computer program, generate random numbers)
Evidence: 0.76
¬ Typical(program, generate random numbers)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.74
Plausible(program, generate random numbers)
Evidence: 0.75
¬ Plausible(computer program, generate random numbers)

Remarkability exclusitivity betweem a parent and a child

0.40
Rule weight: 0.58
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.64
¬ Remarkable(program, generate random numbers)
Evidence: 0.47
¬ Remarkable(computer program, generate random numbers)

Remarkability from parent implausibility

0.39
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.75
Plausible(computer program, generate random numbers)
Evidence: 0.64
Remarkable(program, generate random numbers)
Evidence: 0.74
¬ Plausible(program, generate random numbers)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.74
Plausible(program, generate random numbers)
Evidence: 0.80
¬ Salient(program, generate random numbers)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.76
Typical(program, generate random numbers)
Evidence: 0.14
¬ Typical(program, have numbers)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.74
Plausible(program, generate random numbers)
Evidence: 0.33
¬ Plausible(program, have numbers)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.80
Salient(program, generate random numbers)
Evidence: 0.53
¬ Salient(program, have numbers)
0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.81
Evidence: 0.64
Remarkable(program, generate random numbers)
Evidence: 0.89
¬ Remarkable(program, have numbers)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.80
Salient(program, generate random numbers)
Evidence: 0.76
¬ Typical(program, generate random numbers)
Evidence: 0.64
¬ Remarkable(program, generate random numbers)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.74
Plausible(program, generate random numbers)
Evidence: 0.76
¬ Typical(program, generate random numbers)

Typicality and Rermarkability incompatibility between a parent and a child

0.24
Rule weight: 0.51
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.64
¬ Remarkable(program, generate random numbers)
Evidence: 0.84
¬ Typical(computer program, generate random numbers)

Typicality inheritance from parent to child

0.39
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.76
Typical(program, generate random numbers)
Evidence: 0.84
¬ Typical(computer program, generate random numbers)