program: make money

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents computer program
Weight: 0.67
, package
Weight: 0.64
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Weight: 0.62
Siblings camp
Weight: 0.66
, peace corps
Weight: 0.65
, campaign
Weight: 0.65
, kindergarten
Weight: 0.65
, philosophy
Weight: 0.65

Related properties

Property Similarity
make money 1.00
continue fund 0.75
make sure 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.66
Plausible(program, make money)
Evidence: 0.78
¬ Salient(program, make money)

Similarity expansion

0.56
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.65
Typical(program, make money)
Evidence: 0.34
¬ Typical(program, make sure)
0.54
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.78
Salient(program, make money)
Evidence: 0.68
¬ Salient(program, make sure)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.66
Plausible(program, make money)
Evidence: 0.47
¬ Plausible(program, make sure)
0.49
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.73
Remarkable(program, make money)
Evidence: 0.87
¬ Remarkable(program, make sure)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.78
Salient(program, make money)
Evidence: 0.65
¬ Typical(program, make money)
Evidence: 0.73
¬ Remarkable(program, make money)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.66
Plausible(program, make money)
Evidence: 0.65
¬ Typical(program, make money)