project: get delayed

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents mission
Weight: 0.65
, upgrade
Weight: 0.64
, facility
Weight: 0.63
, web site
Weight: 0.61
Siblings restoration
Weight: 0.69
, expansion
Weight: 0.69
, construction site
Weight: 0.68
, landscaping
Weight: 0.68
, construction worker
Weight: 0.67

Related properties

Property Similarity
get delayed 1.00
is delayed 0.98
get disrupted in gta 5 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.50
Rule weight: 0.66
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.98
Plausible(mission, get disrupted in gta 5)
Evidence: 0.15
¬ Typical(project, get delayed)

Plausibility inheritance from parent to child

0.02
Rule weight: 0.09
Evidence weight: 0.22
Similarity weight: 0.75
Evidence: 0.20
Plausible(project, get delayed)
Evidence: 0.98
¬ Plausible(mission, get disrupted in gta 5)

Remarkability exclusitivity betweem a parent and a child

0.43
Rule weight: 0.58
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.00
¬ Remarkable(project, get delayed)
Evidence: 0.36
¬ Remarkable(mission, get disrupted in gta 5)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.98
Plausible(mission, get disrupted in gta 5)
Evidence: 0.00
Remarkable(project, get delayed)
Evidence: 0.20
¬ Plausible(project, get delayed)

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.20
Plausible(project, get delayed)
Evidence: 0.02
¬ Salient(project, get delayed)

Similarity expansion

0.83
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.98
Evidence: 0.00
Remarkable(project, get delayed)
Evidence: 0.00
¬ Remarkable(project, is delayed)
0.82
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.98
Evidence: 0.02
Salient(project, get delayed)
Evidence: 0.02
¬ Salient(project, is delayed)
0.73
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.98
Evidence: 0.15
Typical(project, get delayed)
Evidence: 0.15
¬ Typical(project, is delayed)
0.70
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.98
Evidence: 0.20
Plausible(project, get delayed)
Evidence: 0.21
¬ Plausible(project, is delayed)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.02
Salient(project, get delayed)
Evidence: 0.15
¬ Typical(project, get delayed)
Evidence: 0.00
¬ Remarkable(project, get delayed)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.20
Plausible(project, get delayed)
Evidence: 0.15
¬ Typical(project, get delayed)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 1.00
Similarity weight: 0.75
Evidence: 0.00
¬ Remarkable(project, get delayed)
Evidence: 0.88
¬ Typical(mission, get disrupted in gta 5)

Typicality inheritance from parent to child

0.09
Rule weight: 0.48
Evidence weight: 0.25
Similarity weight: 0.75
Evidence: 0.15
Typical(project, get delayed)
Evidence: 0.88
¬ Typical(mission, get disrupted in gta 5)