punch: do more dps than melee weapons

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Siblings punching
Weight: 0.34
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Related properties

Property Similarity
do more dps than melee weapons 1.00
be stronger than melee weapons 0.90

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Plausible(punch, do more dps than melee weapons)
Evidence: 0.76
¬ Salient(punch, do more dps than melee weapons)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.96
Plausible(punch, do more dps than melee weapons)
Evidence: 0.92
¬ Plausible(punch, be stronger than melee weapons)
0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.76
Salient(punch, do more dps than melee weapons)
Evidence: 0.56
¬ Salient(punch, be stronger than melee weapons)
0.64
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.90
Evidence: 0.73
Typical(punch, do more dps than melee weapons)
Evidence: 0.64
¬ Typical(punch, be stronger than melee weapons)
0.62
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.90
Evidence: 0.49
Remarkable(punch, do more dps than melee weapons)
Evidence: 0.38
¬ Remarkable(punch, be stronger than melee weapons)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.76
Salient(punch, do more dps than melee weapons)
Evidence: 0.73
¬ Typical(punch, do more dps than melee weapons)
Evidence: 0.49
¬ Remarkable(punch, do more dps than melee weapons)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Plausible(punch, do more dps than melee weapons)
Evidence: 0.73
¬ Typical(punch, do more dps than melee weapons)