puppy: wants to play game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents creature
Weight: 0.66
, thing
Weight: 0.61
, baby
Weight: 0.59
, animal
Weight: 0.58
, friend
Weight: 0.57
Siblings cocker spaniel
Weight: 0.70
, labrador retriever
Weight: 0.60
, great dane
Weight: 0.54
, dingo
Weight: 0.48
, kitten
Weight: 0.38

Related properties

Property Similarity
wants to play game 1.00
wants to play 0.94
play pat-a-cake 0.92
play 0.92
be used to play with 0.88
be fun to play with 0.84
wants to play with it toe 0.83
wants to child to play with them 0.82
wants to play with toy 0.80
wants to play with their parent 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.23
Rule weight: 0.66
Evidence weight: 0.38
Similarity weight: 0.92
Evidence: 0.19
Plausible(baby, play)
Evidence: 0.77
¬ Typical(puppy, wants to play game)
0.23
Rule weight: 0.66
Evidence weight: 0.39
Similarity weight: 0.88
Evidence: 0.21
Plausible(friend, be used to play with)
Evidence: 0.77
¬ Typical(puppy, wants to play game)
0.23
Rule weight: 0.66
Evidence weight: 0.37
Similarity weight: 0.92
Evidence: 0.19
Plausible(baby, play pat-a-cake)
Evidence: 0.77
¬ Typical(puppy, wants to play game)
0.18
Rule weight: 0.66
Evidence weight: 0.35
Similarity weight: 0.78
Evidence: 0.16
Plausible(baby, wants to play with their parent)
Evidence: 0.77
¬ Typical(puppy, wants to play game)
0.17
Rule weight: 0.66
Evidence weight: 0.33
Similarity weight: 0.80
Evidence: 0.13
Plausible(baby, wants to play with toy)
Evidence: 0.77
¬ Typical(puppy, wants to play game)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.92
Evidence: 0.05
Plausible(puppy, wants to play game)
Evidence: 0.19
¬ Plausible(baby, play pat-a-cake)
0.07
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.92
Evidence: 0.05
Plausible(puppy, wants to play game)
Evidence: 0.19
¬ Plausible(baby, play)
0.07
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.05
Plausible(puppy, wants to play game)
Evidence: 0.13
¬ Plausible(baby, wants to play with toy)
0.07
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.05
Plausible(puppy, wants to play game)
Evidence: 0.21
¬ Plausible(friend, be used to play with)
0.06
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.05
Plausible(puppy, wants to play game)
Evidence: 0.16
¬ Plausible(baby, wants to play with their parent)

Remarkability exclusitivity betweem a parent and a child

0.51
Rule weight: 0.58
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.41
¬ Remarkable(puppy, wants to play game)
Evidence: 0.08
¬ Remarkable(baby, play pat-a-cake)
0.47
Rule weight: 0.58
Evidence weight: 0.88
Similarity weight: 0.92
Evidence: 0.41
¬ Remarkable(puppy, wants to play game)
Evidence: 0.28
¬ Remarkable(baby, play)
0.41
Rule weight: 0.58
Evidence weight: 0.81
Similarity weight: 0.88
Evidence: 0.41
¬ Remarkable(puppy, wants to play game)
Evidence: 0.46
¬ Remarkable(friend, be used to play with)
0.37
Rule weight: 0.58
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.41
¬ Remarkable(puppy, wants to play game)
Evidence: 0.42
¬ Remarkable(baby, wants to play with their parent)
0.36
Rule weight: 0.58
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.41
¬ Remarkable(puppy, wants to play game)
Evidence: 0.53
¬ Remarkable(baby, wants to play with toy)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.81
Similarity weight: 0.94
Evidence: 0.41
¬ Remarkable(puppy, wants to play game)
Evidence: 0.47
¬ Remarkable(kitten, wants to play)
0.10
Rule weight: 0.13
Evidence weight: 0.79
Similarity weight: 0.92
Evidence: 0.41
¬ Remarkable(puppy, wants to play game)
Evidence: 0.50
¬ Remarkable(kitten, play)

Remarkability from parent implausibility

0.38
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.19
Plausible(baby, play)
Evidence: 0.41
Remarkable(puppy, wants to play game)
Evidence: 0.05
¬ Plausible(puppy, wants to play game)
0.38
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.19
Plausible(baby, play pat-a-cake)
Evidence: 0.41
Remarkable(puppy, wants to play game)
Evidence: 0.05
¬ Plausible(puppy, wants to play game)
0.36
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.21
Plausible(friend, be used to play with)
Evidence: 0.41
Remarkable(puppy, wants to play game)
Evidence: 0.05
¬ Plausible(puppy, wants to play game)
0.33
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.13
Plausible(baby, wants to play with toy)
Evidence: 0.41
Remarkable(puppy, wants to play game)
Evidence: 0.05
¬ Plausible(puppy, wants to play game)
0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.16
Plausible(baby, wants to play with their parent)
Evidence: 0.41
Remarkable(puppy, wants to play game)
Evidence: 0.05
¬ Plausible(puppy, wants to play game)

Remarkability from sibling implausibility

0.55
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.94
Evidence: 0.05
Plausible(puppy, wants to play game)
Evidence: 0.47
Remarkable(kitten, wants to play)
Evidence: 0.04
¬ Plausible(kitten, wants to play)
0.39
Rule weight: 0.60
Evidence weight: 0.70
Similarity weight: 0.92
Evidence: 0.05
Plausible(puppy, wants to play game)
Evidence: 0.50
Remarkable(kitten, play)
Evidence: 0.63
¬ Plausible(kitten, play)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.05
Plausible(puppy, wants to play game)
Evidence: 0.35
¬ Salient(puppy, wants to play game)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.05
Plausible(puppy, wants to play game)
Evidence: 0.06
¬ Plausible(puppy, be fun to play with)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.05
Plausible(puppy, wants to play game)
Evidence: 0.09
¬ Plausible(puppy, wants to child to play with them)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.77
Typical(puppy, wants to play game)
Evidence: 0.65
¬ Typical(puppy, be fun to play with)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.77
Typical(puppy, wants to play game)
Evidence: 0.60
¬ Typical(puppy, wants to child to play with them)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.35
Salient(puppy, wants to play game)
Evidence: 0.43
¬ Salient(puppy, wants to child to play with them)
0.45
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.82
Evidence: 0.41
Remarkable(puppy, wants to play game)
Evidence: 0.61
¬ Remarkable(puppy, wants to child to play with them)
0.44
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.84
Evidence: 0.35
Salient(puppy, wants to play game)
Evidence: 0.59
¬ Salient(puppy, be fun to play with)
0.44
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.84
Evidence: 0.41
Remarkable(puppy, wants to play game)
Evidence: 0.66
¬ Remarkable(puppy, be fun to play with)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.35
Salient(puppy, wants to play game)
Evidence: 0.77
¬ Typical(puppy, wants to play game)
Evidence: 0.41
¬ Remarkable(puppy, wants to play game)

Typical implies Plausible

0.13
Rule weight: 0.48
Evidence weight: 0.27
Similarity weight: 1.00
Evidence: 0.05
Plausible(puppy, wants to play game)
Evidence: 0.77
¬ Typical(puppy, wants to play game)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.41
¬ Remarkable(puppy, wants to play game)
Evidence: 0.54
¬ Typical(friend, be used to play with)
0.34
Rule weight: 0.51
Evidence weight: 0.74
Similarity weight: 0.92
Evidence: 0.41
¬ Remarkable(puppy, wants to play game)
Evidence: 0.64
¬ Typical(baby, play)
0.31
Rule weight: 0.51
Evidence weight: 0.66
Similarity weight: 0.92
Evidence: 0.41
¬ Remarkable(puppy, wants to play game)
Evidence: 0.83
¬ Typical(baby, play pat-a-cake)
0.30
Rule weight: 0.51
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.41
¬ Remarkable(puppy, wants to play game)
Evidence: 0.63
¬ Typical(baby, wants to play with toy)
0.29
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.41
¬ Remarkable(puppy, wants to play game)
Evidence: 0.64
¬ Typical(baby, wants to play with their parent)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 0.92
Evidence: 0.41
¬ Remarkable(puppy, wants to play game)
Evidence: 0.74
¬ Typical(kitten, play)
0.09
Rule weight: 0.14
Evidence weight: 0.67
Similarity weight: 0.94
Evidence: 0.41
¬ Remarkable(puppy, wants to play game)
Evidence: 0.81
¬ Typical(kitten, wants to play)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.92
Evidence: 0.77
Typical(puppy, wants to play game)
Evidence: 0.64
¬ Typical(baby, play)
0.37
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.77
Typical(puppy, wants to play game)
Evidence: 0.54
¬ Typical(friend, be used to play with)
0.36
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.77
Typical(puppy, wants to play game)
Evidence: 0.83
¬ Typical(baby, play pat-a-cake)
0.33
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.77
Typical(puppy, wants to play game)
Evidence: 0.63
¬ Typical(baby, wants to play with toy)
0.32
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.77
Typical(puppy, wants to play game)
Evidence: 0.64
¬ Typical(baby, wants to play with their parent)