puzzle: be used to mental stimulation

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.64
, content
Weight: 0.61
, element
Weight: 0.60
, computer game
Weight: 0.60
Siblings crossword puzzle
Weight: 0.77
, jigsaw puzzle
Weight: 0.65
, problem
Weight: 0.65
, obstacle
Weight: 0.56
, mystery
Weight: 0.54

Related properties

Property Similarity
be used to mental stimulation 1.00
be used to mental activity 0.86
be used to mental challenge 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.93
Plausible(puzzle, be used to mental stimulation)
Evidence: 0.82
¬ Salient(puzzle, be used to mental stimulation)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.86
Evidence: 0.93
Plausible(puzzle, be used to mental stimulation)
Evidence: 0.94
¬ Plausible(puzzle, be used to mental activity)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.93
Plausible(puzzle, be used to mental stimulation)
Evidence: 0.31
¬ Plausible(puzzle, be used to mental challenge)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.16
Typical(puzzle, be used to mental stimulation)
Evidence: 0.14
¬ Typical(puzzle, be used to mental activity)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.82
Salient(puzzle, be used to mental stimulation)
Evidence: 0.84
¬ Salient(puzzle, be used to mental activity)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.82
Salient(puzzle, be used to mental stimulation)
Evidence: 0.81
¬ Salient(puzzle, be used to mental challenge)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.86
Evidence: 0.64
Remarkable(puzzle, be used to mental stimulation)
Evidence: 0.65
¬ Remarkable(puzzle, be used to mental activity)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.16
Typical(puzzle, be used to mental stimulation)
Evidence: 0.29
¬ Typical(puzzle, be used to mental challenge)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.64
Remarkable(puzzle, be used to mental stimulation)
Evidence: 0.78
¬ Remarkable(puzzle, be used to mental challenge)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.82
Salient(puzzle, be used to mental stimulation)
Evidence: 0.16
¬ Typical(puzzle, be used to mental stimulation)
Evidence: 0.64
¬ Remarkable(puzzle, be used to mental stimulation)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.93
Plausible(puzzle, be used to mental stimulation)
Evidence: 0.16
¬ Typical(puzzle, be used to mental stimulation)