raccoon: be called raccoons

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents mammal
Weight: 0.73
, creature
Weight: 0.71
, wild animal
Weight: 0.71
, species
Weight: 0.68
, animal
Weight: 0.67
Siblings coyote
Weight: 0.39
, skunk
Weight: 0.38
, bobcat
Weight: 0.38
, fox
Weight: 0.38

Related properties

Property Similarity
be called raccoons 1.00
play with raccoons 0.96
play with other raccoons 0.95
communicate with raccoons 0.93
communicate with other raccoons 0.91
kill cats 0.81
kill kittens 0.78
attack cats 0.77
be pets 0.76
is bad pets 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.88
¬ Remarkable(raccoon, be called raccoons)
Evidence: 0.06
¬ Remarkable(coyote, kill cats)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.68
Plausible(raccoon, be called raccoons)
Evidence: 0.06
Remarkable(coyote, kill cats)
Evidence: 0.06
¬ Plausible(coyote, kill cats)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.68
Plausible(raccoon, be called raccoons)
Evidence: 0.86
¬ Salient(raccoon, be called raccoons)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.95
Evidence: 0.88
Remarkable(raccoon, be called raccoons)
Evidence: 0.70
¬ Remarkable(raccoon, play with other raccoons)
0.74
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.96
Evidence: 0.88
Remarkable(raccoon, be called raccoons)
Evidence: 0.83
¬ Remarkable(raccoon, play with raccoons)
0.72
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.96
Evidence: 0.86
Salient(raccoon, be called raccoons)
Evidence: 0.93
¬ Salient(raccoon, play with raccoons)
0.71
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.93
Evidence: 0.88
Remarkable(raccoon, be called raccoons)
Evidence: 0.80
¬ Remarkable(raccoon, communicate with raccoons)
0.71
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.91
Evidence: 0.88
Remarkable(raccoon, be called raccoons)
Evidence: 0.70
¬ Remarkable(raccoon, communicate with other raccoons)
0.70
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.95
Evidence: 0.86
Salient(raccoon, be called raccoons)
Evidence: 0.98
¬ Salient(raccoon, play with other raccoons)
0.69
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.93
Evidence: 0.86
Salient(raccoon, be called raccoons)
Evidence: 0.95
¬ Salient(raccoon, communicate with raccoons)
0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.91
Evidence: 0.86
Salient(raccoon, be called raccoons)
Evidence: 0.98
¬ Salient(raccoon, communicate with other raccoons)
0.66
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.88
Remarkable(raccoon, be called raccoons)
Evidence: 0.03
¬ Remarkable(raccoon, attack cats)
0.66
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.86
Salient(raccoon, be called raccoons)
Evidence: 0.03
¬ Salient(raccoon, attack cats)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.68
Plausible(raccoon, be called raccoons)
Evidence: 0.03
¬ Plausible(raccoon, attack cats)
0.61
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.96
Evidence: 0.68
Plausible(raccoon, be called raccoons)
Evidence: 0.80
¬ Plausible(raccoon, play with raccoons)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.59
Typical(raccoon, be called raccoons)
Evidence: 0.25
¬ Typical(raccoon, attack cats)
0.58
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.93
Evidence: 0.68
Plausible(raccoon, be called raccoons)
Evidence: 0.84
¬ Plausible(raccoon, communicate with raccoons)
0.57
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.95
Evidence: 0.68
Plausible(raccoon, be called raccoons)
Evidence: 0.93
¬ Plausible(raccoon, play with other raccoons)
0.57
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.96
Evidence: 0.59
Typical(raccoon, be called raccoons)
Evidence: 0.77
¬ Typical(raccoon, play with raccoons)
0.55
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.91
Evidence: 0.68
Plausible(raccoon, be called raccoons)
Evidence: 0.93
¬ Plausible(raccoon, communicate with other raccoons)
0.52
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.93
Evidence: 0.59
Typical(raccoon, be called raccoons)
Evidence: 0.84
¬ Typical(raccoon, communicate with raccoons)
0.49
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.95
Evidence: 0.59
Typical(raccoon, be called raccoons)
Evidence: 0.97
¬ Typical(raccoon, play with other raccoons)
0.47
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.91
Evidence: 0.59
Typical(raccoon, be called raccoons)
Evidence: 0.97
¬ Typical(raccoon, communicate with other raccoons)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.86
Salient(raccoon, be called raccoons)
Evidence: 0.59
¬ Typical(raccoon, be called raccoons)
Evidence: 0.88
¬ Remarkable(raccoon, be called raccoons)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.68
Plausible(raccoon, be called raccoons)
Evidence: 0.59
¬ Typical(raccoon, be called raccoons)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.88
¬ Remarkable(raccoon, be called raccoons)
Evidence: 0.32
¬ Typical(coyote, kill cats)