raccoon: communicate with raccoons

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents mammal
Weight: 0.73
, creature
Weight: 0.71
, wild animal
Weight: 0.71
, species
Weight: 0.68
, animal
Weight: 0.67
Siblings coyote
Weight: 0.39
, skunk
Weight: 0.38
, bobcat
Weight: 0.38
, fox
Weight: 0.38

Related properties

Property Similarity
communicate with raccoons 1.00
communicate with other raccoons 0.99
play with other raccoons 0.93
play with raccoons 0.93
be called raccoons 0.93
kill cats 0.79
make pets 0.76
make good pets 0.76
kill kittens 0.76
be pets 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.80
¬ Remarkable(raccoon, communicate with raccoons)
Evidence: 0.06
¬ Remarkable(coyote, kill cats)
0.08
Rule weight: 0.13
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.80
¬ Remarkable(raccoon, communicate with raccoons)
Evidence: 0.28
¬ Remarkable(skunk, make good pets)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.84
Plausible(raccoon, communicate with raccoons)
Evidence: 0.06
Remarkable(coyote, kill cats)
Evidence: 0.06
¬ Plausible(coyote, kill cats)
0.42
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.84
Plausible(raccoon, communicate with raccoons)
Evidence: 0.28
Remarkable(skunk, make good pets)
Evidence: 0.60
¬ Plausible(skunk, make good pets)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.84
Plausible(raccoon, communicate with raccoons)
Evidence: 0.95
¬ Salient(raccoon, communicate with raccoons)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.99
Evidence: 0.95
Salient(raccoon, communicate with raccoons)
Evidence: 0.98
¬ Salient(raccoon, communicate with other raccoons)
0.76
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.95
Salient(raccoon, communicate with raccoons)
Evidence: 0.93
¬ Salient(raccoon, play with raccoons)
0.76
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.95
Salient(raccoon, communicate with raccoons)
Evidence: 0.86
¬ Salient(raccoon, be called raccoons)
0.75
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.95
Salient(raccoon, communicate with raccoons)
Evidence: 0.98
¬ Salient(raccoon, play with other raccoons)
0.73
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.99
Evidence: 0.80
Remarkable(raccoon, communicate with raccoons)
Evidence: 0.70
¬ Remarkable(raccoon, communicate with other raccoons)
0.72
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.99
Evidence: 0.84
Plausible(raccoon, communicate with raccoons)
Evidence: 0.93
¬ Plausible(raccoon, communicate with other raccoons)
0.72
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.93
Evidence: 0.84
Typical(raccoon, communicate with raccoons)
Evidence: 0.59
¬ Typical(raccoon, be called raccoons)
0.72
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.99
Evidence: 0.84
Typical(raccoon, communicate with raccoons)
Evidence: 0.97
¬ Typical(raccoon, communicate with other raccoons)
0.71
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.93
Evidence: 0.84
Plausible(raccoon, communicate with raccoons)
Evidence: 0.68
¬ Plausible(raccoon, be called raccoons)
0.70
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.93
Evidence: 0.84
Typical(raccoon, communicate with raccoons)
Evidence: 0.77
¬ Typical(raccoon, play with raccoons)
0.70
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.93
Evidence: 0.84
Plausible(raccoon, communicate with raccoons)
Evidence: 0.80
¬ Plausible(raccoon, play with raccoons)
0.69
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.93
Evidence: 0.80
Remarkable(raccoon, communicate with raccoons)
Evidence: 0.70
¬ Remarkable(raccoon, play with other raccoons)
0.68
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.93
Evidence: 0.84
Plausible(raccoon, communicate with raccoons)
Evidence: 0.93
¬ Plausible(raccoon, play with other raccoons)
0.67
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.93
Evidence: 0.84
Typical(raccoon, communicate with raccoons)
Evidence: 0.97
¬ Typical(raccoon, play with other raccoons)
0.67
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.93
Evidence: 0.80
Remarkable(raccoon, communicate with raccoons)
Evidence: 0.83
¬ Remarkable(raccoon, play with raccoons)
0.65
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.93
Evidence: 0.80
Remarkable(raccoon, communicate with raccoons)
Evidence: 0.88
¬ Remarkable(raccoon, be called raccoons)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.95
Salient(raccoon, communicate with raccoons)
Evidence: 0.84
¬ Typical(raccoon, communicate with raccoons)
Evidence: 0.80
¬ Remarkable(raccoon, communicate with raccoons)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.84
Plausible(raccoon, communicate with raccoons)
Evidence: 0.84
¬ Typical(raccoon, communicate with raccoons)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.80
¬ Remarkable(raccoon, communicate with raccoons)
Evidence: 0.32
¬ Typical(coyote, kill cats)
0.04
Rule weight: 0.14
Evidence weight: 0.34
Similarity weight: 0.76
Evidence: 0.80
¬ Remarkable(raccoon, communicate with raccoons)
Evidence: 0.82
¬ Typical(skunk, make good pets)