radiator: be used to generate warmth

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
be used to generate warmth 1.00
be used to provide heat in build 0.80
be used to radiate heat 0.80
be used to get warm 0.78
be used to warm 0.77
be used to make you warm 0.77
be used to create global warm 0.77
be warm 0.76
be used to keep warm 0.75
be used to warm room 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.36
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.63
Plausible(heater, be warm)
Evidence: 0.74
¬ Typical(radiator, be used to generate warmth)
0.24
Rule weight: 0.66
Evidence weight: 0.49
Similarity weight: 0.75
Evidence: 0.31
Plausible(heater, be used to warm room)
Evidence: 0.74
¬ Typical(radiator, be used to generate warmth)
0.23
Rule weight: 0.66
Evidence weight: 0.45
Similarity weight: 0.77
Evidence: 0.26
Plausible(heater, be used to make you warm)
Evidence: 0.74
¬ Typical(radiator, be used to generate warmth)
0.23
Rule weight: 0.66
Evidence weight: 0.44
Similarity weight: 0.77
Evidence: 0.24
Plausible(heater, be used to warm)
Evidence: 0.74
¬ Typical(radiator, be used to generate warmth)
0.22
Rule weight: 0.66
Evidence weight: 0.41
Similarity weight: 0.78
Evidence: 0.20
Plausible(heater, be used to get warm)
Evidence: 0.74
¬ Typical(radiator, be used to generate warmth)
0.21
Rule weight: 0.66
Evidence weight: 0.43
Similarity weight: 0.75
Evidence: 0.22
Plausible(heater, be used to keep warm)
Evidence: 0.74
¬ Typical(radiator, be used to generate warmth)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.47
Plausible(radiator, be used to generate warmth)
Evidence: 0.20
¬ Plausible(heater, be used to get warm)
0.06
Rule weight: 0.09
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.47
Plausible(radiator, be used to generate warmth)
Evidence: 0.24
¬ Plausible(heater, be used to warm)
0.06
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.47
Plausible(radiator, be used to generate warmth)
Evidence: 0.26
¬ Plausible(heater, be used to make you warm)
0.06
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.47
Plausible(radiator, be used to generate warmth)
Evidence: 0.22
¬ Plausible(heater, be used to keep warm)
0.06
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.47
Plausible(radiator, be used to generate warmth)
Evidence: 0.31
¬ Plausible(heater, be used to warm room)
0.05
Rule weight: 0.09
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.47
Plausible(radiator, be used to generate warmth)
Evidence: 0.63
¬ Plausible(heater, be warm)

Remarkability exclusitivity betweem a parent and a child

0.31
Rule weight: 0.58
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.40
¬ Remarkable(radiator, be used to generate warmth)
Evidence: 0.73
¬ Remarkable(heater, be warm)
0.31
Rule weight: 0.58
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.40
¬ Remarkable(radiator, be used to generate warmth)
Evidence: 0.77
¬ Remarkable(heater, be used to warm)
0.30
Rule weight: 0.58
Evidence weight: 0.70
Similarity weight: 0.75
Evidence: 0.40
¬ Remarkable(radiator, be used to generate warmth)
Evidence: 0.75
¬ Remarkable(heater, be used to warm room)
0.30
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.40
¬ Remarkable(radiator, be used to generate warmth)
Evidence: 0.82
¬ Remarkable(heater, be used to make you warm)
0.30
Rule weight: 0.58
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.40
¬ Remarkable(radiator, be used to generate warmth)
Evidence: 0.86
¬ Remarkable(heater, be used to get warm)
0.29
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.40
¬ Remarkable(radiator, be used to generate warmth)
Evidence: 0.84
¬ Remarkable(heater, be used to keep warm)

Remarkability from parent implausibility

0.28
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.63
Plausible(heater, be warm)
Evidence: 0.40
Remarkable(radiator, be used to generate warmth)
Evidence: 0.47
¬ Plausible(radiator, be used to generate warmth)
0.25
Rule weight: 0.42
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.24
Plausible(heater, be used to warm)
Evidence: 0.40
Remarkable(radiator, be used to generate warmth)
Evidence: 0.47
¬ Plausible(radiator, be used to generate warmth)
0.25
Rule weight: 0.42
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.26
Plausible(heater, be used to make you warm)
Evidence: 0.40
Remarkable(radiator, be used to generate warmth)
Evidence: 0.47
¬ Plausible(radiator, be used to generate warmth)
0.25
Rule weight: 0.42
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.20
Plausible(heater, be used to get warm)
Evidence: 0.40
Remarkable(radiator, be used to generate warmth)
Evidence: 0.47
¬ Plausible(radiator, be used to generate warmth)
0.25
Rule weight: 0.42
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.31
Plausible(heater, be used to warm room)
Evidence: 0.40
Remarkable(radiator, be used to generate warmth)
Evidence: 0.47
¬ Plausible(radiator, be used to generate warmth)
0.25
Rule weight: 0.42
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.22
Plausible(heater, be used to keep warm)
Evidence: 0.40
Remarkable(radiator, be used to generate warmth)
Evidence: 0.47
¬ Plausible(radiator, be used to generate warmth)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.47
Plausible(radiator, be used to generate warmth)
Evidence: 0.27
¬ Salient(radiator, be used to generate warmth)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.47
Plausible(radiator, be used to generate warmth)
Evidence: 0.05
¬ Plausible(radiator, be used to provide heat in build)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.47
Plausible(radiator, be used to generate warmth)
Evidence: 0.14
¬ Plausible(radiator, be used to warm room)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.74
Typical(radiator, be used to generate warmth)
Evidence: 0.62
¬ Typical(radiator, be used to radiate heat)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.74
Typical(radiator, be used to generate warmth)
Evidence: 0.63
¬ Typical(radiator, be used to provide heat in build)
0.56
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.40
Remarkable(radiator, be used to generate warmth)
Evidence: 0.20
¬ Remarkable(radiator, be used to warm room)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.27
Salient(radiator, be used to generate warmth)
Evidence: 0.18
¬ Salient(radiator, be used to warm room)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.74
Typical(radiator, be used to generate warmth)
Evidence: 0.71
¬ Typical(radiator, be used to warm room)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.47
Plausible(radiator, be used to generate warmth)
Evidence: 0.49
¬ Plausible(radiator, be used to radiate heat)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.27
Salient(radiator, be used to generate warmth)
Evidence: 0.43
¬ Salient(radiator, be used to radiate heat)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.80
Evidence: 0.40
Remarkable(radiator, be used to generate warmth)
Evidence: 0.64
¬ Remarkable(radiator, be used to radiate heat)
0.41
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.80
Evidence: 0.27
Salient(radiator, be used to generate warmth)
Evidence: 0.55
¬ Salient(radiator, be used to provide heat in build)
0.39
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.80
Evidence: 0.40
Remarkable(radiator, be used to generate warmth)
Evidence: 0.72
¬ Remarkable(radiator, be used to provide heat in build)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.27
Salient(radiator, be used to generate warmth)
Evidence: 0.74
¬ Typical(radiator, be used to generate warmth)
Evidence: 0.40
¬ Remarkable(radiator, be used to generate warmth)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.47
Plausible(radiator, be used to generate warmth)
Evidence: 0.74
¬ Typical(radiator, be used to generate warmth)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.40
¬ Remarkable(radiator, be used to generate warmth)
Evidence: 0.36
¬ Typical(heater, be used to get warm)
0.34
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.40
¬ Remarkable(radiator, be used to generate warmth)
Evidence: 0.32
¬ Typical(heater, be used to make you warm)
0.34
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.40
¬ Remarkable(radiator, be used to generate warmth)
Evidence: 0.37
¬ Typical(heater, be used to warm)
0.33
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.40
¬ Remarkable(radiator, be used to generate warmth)
Evidence: 0.32
¬ Typical(heater, be used to warm room)
0.33
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.40
¬ Remarkable(radiator, be used to generate warmth)
Evidence: 0.35
¬ Typical(heater, be used to keep warm)
0.31
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.40
¬ Remarkable(radiator, be used to generate warmth)
Evidence: 0.50
¬ Typical(heater, be warm)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.74
Typical(radiator, be used to generate warmth)
Evidence: 0.36
¬ Typical(heater, be used to get warm)
0.34
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.74
Typical(radiator, be used to generate warmth)
Evidence: 0.32
¬ Typical(heater, be used to make you warm)
0.34
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.74
Typical(radiator, be used to generate warmth)
Evidence: 0.37
¬ Typical(heater, be used to warm)
0.33
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.74
Typical(radiator, be used to generate warmth)
Evidence: 0.32
¬ Typical(heater, be used to warm room)
0.33
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.74
Typical(radiator, be used to generate warmth)
Evidence: 0.35
¬ Typical(heater, be used to keep warm)
0.32
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.74
Typical(radiator, be used to generate warmth)
Evidence: 0.50
¬ Typical(heater, be warm)