radio station: be in video games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents television station
Weight: 0.88
, radio
Weight: 0.80
, channel
Weight: 0.74
, station
Weight: 0.71
Siblings broadcast
Weight: 0.67
, billboard
Weight: 0.59
, abc
Weight: 0.58
, am
Weight: 0.54
, cbc
Weight: 0.51

Related properties

Property Similarity
be in video games 1.00
work in video games 0.98

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.45
Plausible(radio station, be in video games)
Evidence: 0.37
¬ Salient(radio station, be in video games)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.37
Salient(radio station, be in video games)
Evidence: 0.58
¬ Typical(radio station, be in video games)
Evidence: 0.36
¬ Remarkable(radio station, be in video games)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.45
Plausible(radio station, be in video games)
Evidence: 0.58
¬ Typical(radio station, be in video games)