rage: feel good

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents symptom
Weight: 0.61
, passion
Weight: 0.58
, act
Weight: 0.57
, evil
Weight: 0.57
, band
Weight: 0.56
Siblings apathy
Weight: 0.33
, irritation
Weight: 0.32
, hatred
Weight: 0.32
, mayhem
Weight: 0.32
, bipolar disorder
Weight: 0.32

Related properties

Property Similarity
feel good 1.00
is good thing 0.85
have taste good 0.82
be considered good 0.81
is good live 0.81
is bad thing 0.80
has quality good 0.80
sound bad live 0.78
sound bad 0.78
be easier than good 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.51
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.69
Plausible(band, has quality good)
Evidence: 0.10
¬ Typical(rage, feel good)
0.51
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.67
Plausible(act, has quality good)
Evidence: 0.10
¬ Typical(rage, feel good)
0.49
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.33
Plausible(passion, has quality good)
Evidence: 0.10
¬ Typical(rage, feel good)
0.49
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.02
Plausible(evil, have taste good)
Evidence: 0.10
¬ Typical(rage, feel good)
0.48
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.01
Plausible(passion, is bad thing)
Evidence: 0.10
¬ Typical(rage, feel good)
0.48
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.01
Plausible(evil, has quality good)
Evidence: 0.10
¬ Typical(rage, feel good)
0.48
Rule weight: 0.66
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.16
Plausible(band, sound bad live)
Evidence: 0.10
¬ Typical(rage, feel good)
0.47
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.10
Plausible(band, sound bad)
Evidence: 0.10
¬ Typical(rage, feel good)
0.46
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.02
Plausible(evil, be easier than good)
Evidence: 0.10
¬ Typical(rage, feel good)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.00
Plausible(rage, feel good)
Evidence: 0.02
¬ Plausible(evil, have taste good)
0.07
Rule weight: 0.09
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.00
Plausible(rage, feel good)
Evidence: 0.01
¬ Plausible(passion, is bad thing)
0.07
Rule weight: 0.09
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.00
Plausible(rage, feel good)
Evidence: 0.01
¬ Plausible(evil, has quality good)
0.07
Rule weight: 0.09
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.00
Plausible(rage, feel good)
Evidence: 0.02
¬ Plausible(evil, be easier than good)
0.07
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.00
Plausible(rage, feel good)
Evidence: 0.10
¬ Plausible(band, sound bad)
0.06
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.00
Plausible(rage, feel good)
Evidence: 0.16
¬ Plausible(band, sound bad live)
0.05
Rule weight: 0.09
Evidence weight: 0.67
Similarity weight: 0.80
Evidence: 0.00
Plausible(rage, feel good)
Evidence: 0.33
¬ Plausible(passion, has quality good)
0.02
Rule weight: 0.09
Evidence weight: 0.33
Similarity weight: 0.80
Evidence: 0.00
Plausible(rage, feel good)
Evidence: 0.67
¬ Plausible(act, has quality good)
0.02
Rule weight: 0.09
Evidence weight: 0.31
Similarity weight: 0.80
Evidence: 0.00
Plausible(rage, feel good)
Evidence: 0.69
¬ Plausible(band, has quality good)

Remarkability exclusitivity betweem a parent and a child

0.47
Rule weight: 0.58
Evidence weight: 1.00
Similarity weight: 0.82
Evidence: 0.01
¬ Remarkable(rage, feel good)
Evidence: 0.03
¬ Remarkable(evil, have taste good)
0.46
Rule weight: 0.58
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.01
¬ Remarkable(rage, feel good)
Evidence: 0.02
¬ Remarkable(passion, is bad thing)
0.46
Rule weight: 0.58
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.01
¬ Remarkable(rage, feel good)
Evidence: 0.02
¬ Remarkable(evil, has quality good)
0.46
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.01
¬ Remarkable(rage, feel good)
Evidence: 0.77
¬ Remarkable(band, has quality good)
0.45
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.01
¬ Remarkable(rage, feel good)
Evidence: 0.79
¬ Remarkable(act, has quality good)
0.45
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.01
¬ Remarkable(rage, feel good)
Evidence: 0.90
¬ Remarkable(passion, has quality good)
0.45
Rule weight: 0.58
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.01
¬ Remarkable(rage, feel good)
Evidence: 0.15
¬ Remarkable(band, sound bad live)
0.45
Rule weight: 0.58
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.01
¬ Remarkable(rage, feel good)
Evidence: 0.12
¬ Remarkable(band, sound bad)
0.44
Rule weight: 0.58
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.01
¬ Remarkable(rage, feel good)
Evidence: 0.03
¬ Remarkable(evil, be easier than good)

Remarkability exclusitivity between siblings

0.13
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
¬ Remarkable(rage, feel good)
Evidence: 0.01
¬ Remarkable(hatred, feel good)
0.11
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.85
Evidence: 0.01
¬ Remarkable(rage, feel good)
Evidence: 0.05
¬ Remarkable(hatred, is good thing)
0.11
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.01
¬ Remarkable(rage, feel good)
Evidence: 0.88
¬ Remarkable(apathy, is bad thing)
0.11
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.01
¬ Remarkable(rage, feel good)
Evidence: 0.01
¬ Remarkable(apathy, has quality good)
0.11
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.01
¬ Remarkable(rage, feel good)
Evidence: 0.01
¬ Remarkable(hatred, has quality good)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.82
Evidence: 0.02
Plausible(evil, have taste good)
Evidence: 0.01
Remarkable(rage, feel good)
Evidence: 0.00
¬ Plausible(rage, feel good)
0.34
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.01
Plausible(passion, is bad thing)
Evidence: 0.01
Remarkable(rage, feel good)
Evidence: 0.00
¬ Plausible(rage, feel good)
0.33
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.69
Plausible(band, has quality good)
Evidence: 0.01
Remarkable(rage, feel good)
Evidence: 0.00
¬ Plausible(rage, feel good)
0.33
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.67
Plausible(act, has quality good)
Evidence: 0.01
Remarkable(rage, feel good)
Evidence: 0.00
¬ Plausible(rage, feel good)
0.33
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.33
Plausible(passion, has quality good)
Evidence: 0.01
Remarkable(rage, feel good)
Evidence: 0.00
¬ Plausible(rage, feel good)
0.33
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.01
Plausible(evil, has quality good)
Evidence: 0.01
Remarkable(rage, feel good)
Evidence: 0.00
¬ Plausible(rage, feel good)
0.33
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.16
Plausible(band, sound bad live)
Evidence: 0.01
Remarkable(rage, feel good)
Evidence: 0.00
¬ Plausible(rage, feel good)
0.33
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.10
Plausible(band, sound bad)
Evidence: 0.01
Remarkable(rage, feel good)
Evidence: 0.00
¬ Plausible(rage, feel good)
0.32
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.02
Plausible(evil, be easier than good)
Evidence: 0.01
Remarkable(rage, feel good)
Evidence: 0.00
¬ Plausible(rage, feel good)

Remarkability from sibling implausibility

0.60
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
Plausible(rage, feel good)
Evidence: 0.01
Remarkable(hatred, feel good)
Evidence: 0.00
¬ Plausible(hatred, feel good)
0.50
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.00
Plausible(rage, feel good)
Evidence: 0.05
Remarkable(hatred, is good thing)
Evidence: 0.01
¬ Plausible(hatred, is good thing)
0.48
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.00
Plausible(rage, feel good)
Evidence: 0.01
Remarkable(apathy, has quality good)
Evidence: 0.00
¬ Plausible(apathy, has quality good)
0.48
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.00
Plausible(rage, feel good)
Evidence: 0.01
Remarkable(hatred, has quality good)
Evidence: 0.00
¬ Plausible(hatred, has quality good)
0.47
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.00
Plausible(rage, feel good)
Evidence: 0.88
Remarkable(apathy, is bad thing)
Evidence: 0.23
¬ Plausible(apathy, is bad thing)

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
Plausible(rage, feel good)
Evidence: 0.00
¬ Salient(rage, feel good)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.81
Evidence: 0.00
Plausible(rage, feel good)
Evidence: 0.00
¬ Plausible(rage, be considered good)
0.69
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.81
Evidence: 0.00
Salient(rage, feel good)
Evidence: 0.00
¬ Salient(rage, be considered good)
0.69
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.81
Evidence: 0.01
Remarkable(rage, feel good)
Evidence: 0.01
¬ Remarkable(rage, be considered good)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.10
Typical(rage, feel good)
Evidence: 0.10
¬ Typical(rage, be considered good)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
Salient(rage, feel good)
Evidence: 0.10
¬ Typical(rage, feel good)
Evidence: 0.01
¬ Remarkable(rage, feel good)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.00
Plausible(rage, feel good)
Evidence: 0.10
¬ Typical(rage, feel good)

Typicality and Rermarkability incompatibility between a parent and a child

0.42
Rule weight: 0.51
Evidence weight: 1.00
Similarity weight: 0.82
Evidence: 0.01
¬ Remarkable(rage, feel good)
Evidence: 0.16
¬ Typical(evil, have taste good)
0.41
Rule weight: 0.51
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.01
¬ Remarkable(rage, feel good)
Evidence: 0.15
¬ Typical(passion, is bad thing)
0.41
Rule weight: 0.51
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.01
¬ Remarkable(rage, feel good)
Evidence: 0.15
¬ Typical(passion, has quality good)
0.41
Rule weight: 0.51
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.01
¬ Remarkable(rage, feel good)
Evidence: 0.16
¬ Typical(evil, has quality good)
0.40
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.01
¬ Remarkable(rage, feel good)
Evidence: 0.64
¬ Typical(act, has quality good)
0.40
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.01
¬ Remarkable(rage, feel good)
Evidence: 0.67
¬ Typical(band, has quality good)
0.40
Rule weight: 0.51
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.01
¬ Remarkable(rage, feel good)
Evidence: 0.43
¬ Typical(band, sound bad live)
0.40
Rule weight: 0.51
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.01
¬ Remarkable(rage, feel good)
Evidence: 0.35
¬ Typical(band, sound bad)
0.39
Rule weight: 0.51
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.01
¬ Remarkable(rage, feel good)
Evidence: 0.20
¬ Typical(evil, be easier than good)

Typicality and Rermarkability incompatibility between siblings

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.01
¬ Remarkable(rage, feel good)
Evidence: 0.11
¬ Typical(hatred, feel good)
0.11
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.85
Evidence: 0.01
¬ Remarkable(rage, feel good)
Evidence: 0.10
¬ Typical(hatred, is good thing)
0.11
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.01
¬ Remarkable(rage, feel good)
Evidence: 0.08
¬ Typical(apathy, is bad thing)
0.11
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.01
¬ Remarkable(rage, feel good)
Evidence: 0.11
¬ Typical(apathy, has quality good)
0.11
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 0.80
Evidence: 0.01
¬ Remarkable(rage, feel good)
Evidence: 0.12
¬ Typical(hatred, has quality good)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.10
Typical(rage, feel good)
Evidence: 0.16
¬ Typical(evil, have taste good)
0.34
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.10
Typical(rage, feel good)
Evidence: 0.15
¬ Typical(passion, is bad thing)
0.33
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.10
Typical(rage, feel good)
Evidence: 0.15
¬ Typical(passion, has quality good)
0.33
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.10
Typical(rage, feel good)
Evidence: 0.16
¬ Typical(evil, has quality good)
0.31
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.10
Typical(rage, feel good)
Evidence: 0.20
¬ Typical(evil, be easier than good)
0.26
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.10
Typical(rage, feel good)
Evidence: 0.35
¬ Typical(band, sound bad)
0.23
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.10
Typical(rage, feel good)
Evidence: 0.43
¬ Typical(band, sound bad live)
0.16
Rule weight: 0.48
Evidence weight: 0.42
Similarity weight: 0.80
Evidence: 0.10
Typical(rage, feel good)
Evidence: 0.64
¬ Typical(act, has quality good)
0.15
Rule weight: 0.48
Evidence weight: 0.39
Similarity weight: 0.80
Evidence: 0.10
Typical(rage, feel good)
Evidence: 0.67
¬ Typical(band, has quality good)