raider: be in fallout

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Siblings jesse james
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Related properties

Property Similarity
be in fallout 1.00
be in fallout edgy 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.37
Plausible(raider, be in fallout)
Evidence: 0.63
¬ Salient(raider, be in fallout)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.95
Remarkable(raider, be in fallout)
Evidence: 0.78
¬ Remarkable(raider, be in fallout edgy)
0.50
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.86
Evidence: 0.63
Salient(raider, be in fallout)
Evidence: 0.88
¬ Salient(raider, be in fallout edgy)
0.39
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.86
Evidence: 0.37
Plausible(raider, be in fallout)
Evidence: 0.75
¬ Plausible(raider, be in fallout edgy)
0.28
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.86
Evidence: 0.12
Typical(raider, be in fallout)
Evidence: 0.70
¬ Typical(raider, be in fallout edgy)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.63
Salient(raider, be in fallout)
Evidence: 0.12
¬ Typical(raider, be in fallout)
Evidence: 0.95
¬ Remarkable(raider, be in fallout)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.37
Plausible(raider, be in fallout)
Evidence: 0.12
¬ Typical(raider, be in fallout)