raider: have bullets

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

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, thing
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, act
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Siblings jesse james
Weight: 0.59
, thief
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, chaser
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Related properties

Property Similarity
have bullets 1.00
have few bullets 0.95

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.94
Plausible(raider, have bullets)
Evidence: 0.76
¬ Salient(raider, have bullets)

Similarity expansion

0.77
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.94
Plausible(raider, have bullets)
Evidence: 0.96
¬ Plausible(raider, have few bullets)
0.72
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.95
Evidence: 0.70
Remarkable(raider, have bullets)
Evidence: 0.37
¬ Remarkable(raider, have few bullets)
0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.95
Evidence: 0.76
Salient(raider, have bullets)
Evidence: 0.65
¬ Salient(raider, have few bullets)
0.54
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.95
Evidence: 0.55
Typical(raider, have bullets)
Evidence: 0.75
¬ Typical(raider, have few bullets)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.76
Salient(raider, have bullets)
Evidence: 0.55
¬ Typical(raider, have bullets)
Evidence: 0.70
¬ Remarkable(raider, have bullets)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.94
Plausible(raider, have bullets)
Evidence: 0.55
¬ Typical(raider, have bullets)