raider: identify quickly loot rooms

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents band
Weight: 0.49
, thing
Weight: 0.48
, act
Weight: 0.43
, problem
Weight: 0.41
Siblings jesse james
Weight: 0.59
, thief
Weight: 0.31
, chaser
Weight: 0.29
, stud
Weight: 0.29

Related properties

Property Similarity
identify quickly loot rooms 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.63
Plausible(raider, identify quickly loot rooms)
Evidence: 0.59
¬ Salient(raider, identify quickly loot rooms)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.59
Salient(raider, identify quickly loot rooms)
Evidence: 0.74
¬ Typical(raider, identify quickly loot rooms)
Evidence: 0.40
¬ Remarkable(raider, identify quickly loot rooms)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.63
Plausible(raider, identify quickly loot rooms)
Evidence: 0.74
¬ Typical(raider, identify quickly loot rooms)