razor: be in fucking game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents weapon
Weight: 0.63
, product
Weight: 0.63
, item
Weight: 0.61
, necessity
Weight: 0.58
Siblings razor blade
Weight: 0.39
, pocket knife
Weight: 0.35
, knife
Weight: 0.35

Related properties

Property Similarity
be in fucking game 1.00
is goddamn expensive 0.80
is damn expensive 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.87
Plausible(razor, be in fucking game)
Evidence: 0.92
¬ Salient(razor, be in fucking game)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.92
Salient(razor, be in fucking game)
Evidence: 0.68
¬ Salient(razor, is goddamn expensive)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.93
Typical(razor, be in fucking game)
Evidence: 0.82
¬ Typical(razor, is goddamn expensive)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.87
Plausible(razor, be in fucking game)
Evidence: 0.69
¬ Plausible(razor, is goddamn expensive)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.93
Typical(razor, be in fucking game)
Evidence: 0.89
¬ Typical(razor, is damn expensive)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.92
Salient(razor, be in fucking game)
Evidence: 0.85
¬ Salient(razor, is damn expensive)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.87
Plausible(razor, be in fucking game)
Evidence: 0.81
¬ Plausible(razor, is damn expensive)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.56
Remarkable(razor, be in fucking game)
Evidence: 0.42
¬ Remarkable(razor, is goddamn expensive)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.56
Remarkable(razor, be in fucking game)
Evidence: 0.51
¬ Remarkable(razor, is damn expensive)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.92
Salient(razor, be in fucking game)
Evidence: 0.93
¬ Typical(razor, be in fucking game)
Evidence: 0.56
¬ Remarkable(razor, be in fucking game)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.87
Plausible(razor, be in fucking game)
Evidence: 0.93
¬ Typical(razor, be in fucking game)