razor: be picked in ti4

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents weapon
Weight: 0.63
, product
Weight: 0.63
, item
Weight: 0.61
, necessity
Weight: 0.58
Siblings razor blade
Weight: 0.39
, pocket knife
Weight: 0.35
, knife
Weight: 0.35

Related properties

Property Similarity
be picked in ti4 1.00
is picked 0.99

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.72
Plausible(razor, be picked in ti4)
Evidence: 0.65
¬ Salient(razor, be picked in ti4)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.99
Evidence: 0.86
Typical(razor, be picked in ti4)
Evidence: 0.76
¬ Typical(razor, is picked)
0.68
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.99
Evidence: 0.72
Plausible(razor, be picked in ti4)
Evidence: 0.71
¬ Plausible(razor, is picked)
0.62
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.99
Evidence: 0.65
Salient(razor, be picked in ti4)
Evidence: 0.76
¬ Salient(razor, is picked)
0.53
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.99
Evidence: 0.34
Remarkable(razor, be picked in ti4)
Evidence: 0.57
¬ Remarkable(razor, is picked)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.65
Salient(razor, be picked in ti4)
Evidence: 0.86
¬ Typical(razor, be picked in ti4)
Evidence: 0.34
¬ Remarkable(razor, be picked in ti4)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.72
Plausible(razor, be picked in ti4)
Evidence: 0.86
¬ Typical(razor, be picked in ti4)