reach advantage: be motivated by win competition

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by win competition 1.00
be motivated by win 0.91
be used to win 0.87
causes win game 0.84
causes go ahead in competition 0.84
causes win 0.84
causes you would win game 0.81
be used to win war 0.79
be motivated by you know more than your competitor 0.77
causes victory 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.64
Plausible(reach advantage, be motivated by win competition)
Evidence: 0.33
¬ Salient(reach advantage, be motivated by win competition)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.91
Evidence: 0.57
Typical(reach advantage, be motivated by win competition)
Evidence: 0.29
¬ Typical(reach advantage, be motivated by win)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.65
Remarkable(reach advantage, be motivated by win competition)
Evidence: 0.26
¬ Remarkable(reach advantage, causes go ahead in competition)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.57
Typical(reach advantage, be motivated by win competition)
Evidence: 0.22
¬ Typical(reach advantage, causes win)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.33
Salient(reach advantage, be motivated by win competition)
Evidence: 0.16
¬ Salient(reach advantage, causes go ahead in competition)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.57
Typical(reach advantage, be motivated by win competition)
Evidence: 0.35
¬ Typical(reach advantage, be used to win)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.57
Typical(reach advantage, be motivated by win competition)
Evidence: 0.27
¬ Typical(reach advantage, causes you would win game)
0.61
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.57
Typical(reach advantage, be motivated by win competition)
Evidence: 0.34
¬ Typical(reach advantage, causes win game)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.91
Evidence: 0.65
Remarkable(reach advantage, be motivated by win competition)
Evidence: 0.70
¬ Remarkable(reach advantage, be motivated by win)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.87
Evidence: 0.65
Remarkable(reach advantage, be motivated by win competition)
Evidence: 0.63
¬ Remarkable(reach advantage, be used to win)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.64
Plausible(reach advantage, be motivated by win competition)
Evidence: 0.56
¬ Plausible(reach advantage, causes go ahead in competition)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.57
Typical(reach advantage, be motivated by win competition)
Evidence: 0.28
¬ Typical(reach advantage, causes victory)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.65
Remarkable(reach advantage, be motivated by win competition)
Evidence: 0.49
¬ Remarkable(reach advantage, be used to win war)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.33
Salient(reach advantage, be motivated by win competition)
Evidence: 0.26
¬ Salient(reach advantage, be used to win war)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.33
Salient(reach advantage, be motivated by win competition)
Evidence: 0.25
¬ Salient(reach advantage, be motivated by you know more than your competitor)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.64
Plausible(reach advantage, be motivated by win competition)
Evidence: 0.54
¬ Plausible(reach advantage, be used to win war)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.65
Remarkable(reach advantage, be motivated by win competition)
Evidence: 0.72
¬ Remarkable(reach advantage, causes win game)
0.54
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.91
Evidence: 0.64
Plausible(reach advantage, be motivated by win competition)
Evidence: 0.86
¬ Plausible(reach advantage, be motivated by win)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.84
Evidence: 0.65
Remarkable(reach advantage, be motivated by win competition)
Evidence: 0.72
¬ Remarkable(reach advantage, causes win)
0.52
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.87
Evidence: 0.64
Plausible(reach advantage, be motivated by win competition)
Evidence: 0.82
¬ Plausible(reach advantage, be used to win)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.65
Remarkable(reach advantage, be motivated by win competition)
Evidence: 0.56
¬ Remarkable(reach advantage, causes victory)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.65
Remarkable(reach advantage, be motivated by win competition)
Evidence: 0.61
¬ Remarkable(reach advantage, be motivated by you know more than your competitor)
0.51
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.84
Evidence: 0.64
Plausible(reach advantage, be motivated by win competition)
Evidence: 0.82
¬ Plausible(reach advantage, causes win game)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.65
Remarkable(reach advantage, be motivated by win competition)
Evidence: 0.80
¬ Remarkable(reach advantage, causes you would win game)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.64
Plausible(reach advantage, be motivated by win competition)
Evidence: 0.66
¬ Plausible(reach advantage, be motivated by you know more than your competitor)
0.50
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.91
Evidence: 0.33
Salient(reach advantage, be motivated by win competition)
Evidence: 0.53
¬ Salient(reach advantage, be motivated by win)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.57
Typical(reach advantage, be motivated by win competition)
Evidence: 0.58
¬ Typical(reach advantage, be motivated by you know more than your competitor)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.84
Evidence: 0.64
Plausible(reach advantage, be motivated by win competition)
Evidence: 0.90
¬ Plausible(reach advantage, causes win)
0.48
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.64
Plausible(reach advantage, be motivated by win competition)
Evidence: 0.85
¬ Plausible(reach advantage, causes you would win game)
0.48
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.87
Evidence: 0.33
Salient(reach advantage, be motivated by win competition)
Evidence: 0.53
¬ Salient(reach advantage, be used to win)
0.47
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.84
Evidence: 0.57
Typical(reach advantage, be motivated by win competition)
Evidence: 0.81
¬ Typical(reach advantage, causes go ahead in competition)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.57
Typical(reach advantage, be motivated by win competition)
Evidence: 0.72
¬ Typical(reach advantage, be used to win war)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.64
Plausible(reach advantage, be motivated by win competition)
Evidence: 0.88
¬ Plausible(reach advantage, causes victory)
0.43
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.81
Evidence: 0.33
Salient(reach advantage, be motivated by win competition)
Evidence: 0.57
¬ Salient(reach advantage, causes you would win game)
0.43
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.84
Evidence: 0.33
Salient(reach advantage, be motivated by win competition)
Evidence: 0.61
¬ Salient(reach advantage, causes win game)
0.37
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.84
Evidence: 0.33
Salient(reach advantage, be motivated by win competition)
Evidence: 0.72
¬ Salient(reach advantage, causes win)
0.36
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.33
Salient(reach advantage, be motivated by win competition)
Evidence: 0.65
¬ Salient(reach advantage, causes victory)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.33
Salient(reach advantage, be motivated by win competition)
Evidence: 0.57
¬ Typical(reach advantage, be motivated by win competition)
Evidence: 0.65
¬ Remarkable(reach advantage, be motivated by win competition)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.64
Plausible(reach advantage, be motivated by win competition)
Evidence: 0.57
¬ Typical(reach advantage, be motivated by win competition)