reach advantage: be motivated by you think about your move

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by you think about your move 1.00
be used to get what you want 0.90
be motivated by your good than other person 0.87
requires think 0.87
be motivated by you know more than your competitor 0.86
requires think about situation 0.84
requires do good than others 0.83
be motivated by best someone 0.82
be motivated by you control resource that others need 0.81
requires be smart than other guy 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.83
Plausible(reach advantage, be motivated by you think about your move)
Evidence: 0.31
¬ Salient(reach advantage, be motivated by you think about your move)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.31
Salient(reach advantage, be motivated by you think about your move)
Evidence: 0.07
¬ Salient(reach advantage, requires do good than others)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.34
Typical(reach advantage, be motivated by you think about your move)
Evidence: 0.14
¬ Typical(reach advantage, requires think)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.72
Remarkable(reach advantage, be motivated by you think about your move)
Evidence: 0.23
¬ Remarkable(reach advantage, requires do good than others)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.72
Remarkable(reach advantage, be motivated by you think about your move)
Evidence: 0.19
¬ Remarkable(reach advantage, be motivated by you control resource that others need)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.90
Evidence: 0.83
Plausible(reach advantage, be motivated by you think about your move)
Evidence: 0.90
¬ Plausible(reach advantage, be used to get what you want)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.83
Plausible(reach advantage, be motivated by you think about your move)
Evidence: 0.66
¬ Plausible(reach advantage, be motivated by you know more than your competitor)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.90
Evidence: 0.34
Typical(reach advantage, be motivated by you think about your move)
Evidence: 0.24
¬ Typical(reach advantage, be used to get what you want)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.83
Plausible(reach advantage, be motivated by you think about your move)
Evidence: 0.83
¬ Plausible(reach advantage, be motivated by your good than other person)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.31
Salient(reach advantage, be motivated by you think about your move)
Evidence: 0.12
¬ Salient(reach advantage, be motivated by you control resource that others need)
0.63
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.87
Evidence: 0.72
Remarkable(reach advantage, be motivated by you think about your move)
Evidence: 0.55
¬ Remarkable(reach advantage, be motivated by your good than other person)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.31
Salient(reach advantage, be motivated by you think about your move)
Evidence: 0.23
¬ Salient(reach advantage, be motivated by your good than other person)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.90
Evidence: 0.72
Remarkable(reach advantage, be motivated by you think about your move)
Evidence: 0.67
¬ Remarkable(reach advantage, be used to get what you want)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.87
Evidence: 0.83
Plausible(reach advantage, be motivated by you think about your move)
Evidence: 0.95
¬ Plausible(reach advantage, requires think)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.72
Remarkable(reach advantage, be motivated by you think about your move)
Evidence: 0.36
¬ Remarkable(reach advantage, requires be smart than other guy)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.72
Remarkable(reach advantage, be motivated by you think about your move)
Evidence: 0.51
¬ Remarkable(reach advantage, requires think about situation)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.72
Remarkable(reach advantage, be motivated by you think about your move)
Evidence: 0.61
¬ Remarkable(reach advantage, be motivated by you know more than your competitor)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.34
Typical(reach advantage, be motivated by you think about your move)
Evidence: 0.24
¬ Typical(reach advantage, requires think about situation)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.31
Salient(reach advantage, be motivated by you think about your move)
Evidence: 0.25
¬ Salient(reach advantage, be motivated by you know more than your competitor)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.83
Plausible(reach advantage, be motivated by you think about your move)
Evidence: 0.91
¬ Plausible(reach advantage, requires think about situation)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.83
Plausible(reach advantage, be motivated by you think about your move)
Evidence: 0.87
¬ Plausible(reach advantage, requires do good than others)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.83
Plausible(reach advantage, be motivated by you think about your move)
Evidence: 0.77
¬ Plausible(reach advantage, be motivated by you control resource that others need)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.83
Plausible(reach advantage, be motivated by you think about your move)
Evidence: 0.74
¬ Plausible(reach advantage, requires be smart than other guy)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.83
Plausible(reach advantage, be motivated by you think about your move)
Evidence: 0.83
¬ Plausible(reach advantage, be motivated by best someone)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.72
Remarkable(reach advantage, be motivated by you think about your move)
Evidence: 0.70
¬ Remarkable(reach advantage, requires think)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.31
Salient(reach advantage, be motivated by you think about your move)
Evidence: 0.20
¬ Salient(reach advantage, requires be smart than other guy)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.72
Remarkable(reach advantage, be motivated by you think about your move)
Evidence: 0.64
¬ Remarkable(reach advantage, be motivated by best someone)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.87
Evidence: 0.34
Typical(reach advantage, be motivated by you think about your move)
Evidence: 0.38
¬ Typical(reach advantage, be motivated by your good than other person)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.34
Typical(reach advantage, be motivated by you think about your move)
Evidence: 0.34
¬ Typical(reach advantage, be motivated by best someone)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.34
Typical(reach advantage, be motivated by you think about your move)
Evidence: 0.40
¬ Typical(reach advantage, requires do good than others)
0.52
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.90
Evidence: 0.31
Salient(reach advantage, be motivated by you think about your move)
Evidence: 0.48
¬ Salient(reach advantage, be used to get what you want)
0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.82
Evidence: 0.31
Salient(reach advantage, be motivated by you think about your move)
Evidence: 0.47
¬ Salient(reach advantage, be motivated by best someone)
0.45
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.86
Evidence: 0.34
Typical(reach advantage, be motivated by you think about your move)
Evidence: 0.58
¬ Typical(reach advantage, be motivated by you know more than your competitor)
0.43
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.80
Evidence: 0.34
Typical(reach advantage, be motivated by you think about your move)
Evidence: 0.56
¬ Typical(reach advantage, requires be smart than other guy)
0.42
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.81
Evidence: 0.34
Typical(reach advantage, be motivated by you think about your move)
Evidence: 0.60
¬ Typical(reach advantage, be motivated by you control resource that others need)
0.42
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.84
Evidence: 0.31
Salient(reach advantage, be motivated by you think about your move)
Evidence: 0.61
¬ Salient(reach advantage, requires think about situation)
0.33
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.87
Evidence: 0.31
Salient(reach advantage, be motivated by you think about your move)
Evidence: 0.80
¬ Salient(reach advantage, requires think)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.31
Salient(reach advantage, be motivated by you think about your move)
Evidence: 0.34
¬ Typical(reach advantage, be motivated by you think about your move)
Evidence: 0.72
¬ Remarkable(reach advantage, be motivated by you think about your move)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.83
Plausible(reach advantage, be motivated by you think about your move)
Evidence: 0.34
¬ Typical(reach advantage, be motivated by you think about your move)