reach advantage: causes go ahead in competition

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes go ahead in competition 1.00
causes be ahead 0.89
be used to get ahead 0.89
be motivated by get ahead 0.88
be motivated by win competition 0.84
be motivated by you know more than your competitor 0.76
causes you would win game 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.56
Plausible(reach advantage, causes go ahead in competition)
Evidence: 0.16
¬ Salient(reach advantage, causes go ahead in competition)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.81
Typical(reach advantage, causes go ahead in competition)
Evidence: 0.54
¬ Typical(reach advantage, be motivated by get ahead)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.81
Typical(reach advantage, causes go ahead in competition)
Evidence: 0.61
¬ Typical(reach advantage, causes be ahead)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.81
Typical(reach advantage, causes go ahead in competition)
Evidence: 0.61
¬ Typical(reach advantage, be used to get ahead)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.89
Evidence: 0.26
Remarkable(reach advantage, causes go ahead in competition)
Evidence: 0.18
¬ Remarkable(reach advantage, causes be ahead)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.89
Evidence: 0.26
Remarkable(reach advantage, causes go ahead in competition)
Evidence: 0.21
¬ Remarkable(reach advantage, be used to get ahead)
0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.81
Typical(reach advantage, causes go ahead in competition)
Evidence: 0.57
¬ Typical(reach advantage, be motivated by win competition)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.16
Salient(reach advantage, causes go ahead in competition)
Evidence: 0.22
¬ Salient(reach advantage, be used to get ahead)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.81
Typical(reach advantage, causes go ahead in competition)
Evidence: 0.27
¬ Typical(reach advantage, causes you would win game)
0.59
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.16
Salient(reach advantage, causes go ahead in competition)
Evidence: 0.26
¬ Salient(reach advantage, be motivated by get ahead)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.16
Salient(reach advantage, causes go ahead in competition)
Evidence: 0.29
¬ Salient(reach advantage, causes be ahead)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.81
Typical(reach advantage, causes go ahead in competition)
Evidence: 0.58
¬ Typical(reach advantage, be motivated by you know more than your competitor)
0.57
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.88
Evidence: 0.26
Remarkable(reach advantage, causes go ahead in competition)
Evidence: 0.33
¬ Remarkable(reach advantage, be motivated by get ahead)
0.53
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.89
Evidence: 0.56
Plausible(reach advantage, causes go ahead in competition)
Evidence: 0.70
¬ Plausible(reach advantage, causes be ahead)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.56
Plausible(reach advantage, causes go ahead in competition)
Evidence: 0.64
¬ Plausible(reach advantage, be motivated by win competition)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.16
Salient(reach advantage, causes go ahead in competition)
Evidence: 0.33
¬ Salient(reach advantage, be motivated by win competition)
0.51
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.89
Evidence: 0.56
Plausible(reach advantage, causes go ahead in competition)
Evidence: 0.74
¬ Plausible(reach advantage, be used to get ahead)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.16
Salient(reach advantage, causes go ahead in competition)
Evidence: 0.25
¬ Salient(reach advantage, be motivated by you know more than your competitor)
0.51
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.88
Evidence: 0.56
Plausible(reach advantage, causes go ahead in competition)
Evidence: 0.75
¬ Plausible(reach advantage, be motivated by get ahead)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.56
Plausible(reach advantage, causes go ahead in competition)
Evidence: 0.66
¬ Plausible(reach advantage, be motivated by you know more than your competitor)
0.40
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.56
Plausible(reach advantage, causes go ahead in competition)
Evidence: 0.85
¬ Plausible(reach advantage, causes you would win game)
0.37
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.84
Evidence: 0.26
Remarkable(reach advantage, causes go ahead in competition)
Evidence: 0.65
¬ Remarkable(reach advantage, be motivated by win competition)
0.35
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.76
Evidence: 0.26
Remarkable(reach advantage, causes go ahead in competition)
Evidence: 0.61
¬ Remarkable(reach advantage, be motivated by you know more than your competitor)
0.33
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.75
Evidence: 0.16
Salient(reach advantage, causes go ahead in competition)
Evidence: 0.57
¬ Salient(reach advantage, causes you would win game)
0.26
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.75
Evidence: 0.26
Remarkable(reach advantage, causes go ahead in competition)
Evidence: 0.80
¬ Remarkable(reach advantage, causes you would win game)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.16
Salient(reach advantage, causes go ahead in competition)
Evidence: 0.81
¬ Typical(reach advantage, causes go ahead in competition)
Evidence: 0.26
¬ Remarkable(reach advantage, causes go ahead in competition)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.56
Plausible(reach advantage, causes go ahead in competition)
Evidence: 0.81
¬ Typical(reach advantage, causes go ahead in competition)