reach advantage: causes you would win game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes you would win game 1.00
causes win game 0.93
causes win 0.89
be used to win 0.87
be motivated by win 0.85
be motivated by win competition 0.81
be used to beat your opponent 0.81
be used to get what you want 0.81
be used to win war 0.81
causes victory 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.85
Plausible(reach advantage, causes you would win game)
Evidence: 0.57
¬ Salient(reach advantage, causes you would win game)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.93
Evidence: 0.85
Plausible(reach advantage, causes you would win game)
Evidence: 0.82
¬ Plausible(reach advantage, causes win game)
0.68
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.93
Evidence: 0.80
Remarkable(reach advantage, causes you would win game)
Evidence: 0.72
¬ Remarkable(reach advantage, causes win game)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.80
Remarkable(reach advantage, causes you would win game)
Evidence: 0.15
¬ Remarkable(reach advantage, be used to beat your opponent)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.57
Salient(reach advantage, causes you would win game)
Evidence: 0.10
¬ Salient(reach advantage, be used to beat your opponent)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.89
Evidence: 0.85
Plausible(reach advantage, causes you would win game)
Evidence: 0.90
¬ Plausible(reach advantage, causes win)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.85
Plausible(reach advantage, causes you would win game)
Evidence: 0.82
¬ Plausible(reach advantage, be used to win)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.80
Remarkable(reach advantage, causes you would win game)
Evidence: 0.63
¬ Remarkable(reach advantage, be used to win)
0.65
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.89
Evidence: 0.80
Remarkable(reach advantage, causes you would win game)
Evidence: 0.72
¬ Remarkable(reach advantage, causes win)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.85
Plausible(reach advantage, causes you would win game)
Evidence: 0.54
¬ Plausible(reach advantage, be used to win war)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.85
Plausible(reach advantage, causes you would win game)
Evidence: 0.86
¬ Plausible(reach advantage, be motivated by win)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.89
Evidence: 0.27
Typical(reach advantage, causes you would win game)
Evidence: 0.22
¬ Typical(reach advantage, causes win)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.85
Plausible(reach advantage, causes you would win game)
Evidence: 0.64
¬ Plausible(reach advantage, be motivated by win competition)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.85
Plausible(reach advantage, causes you would win game)
Evidence: 0.69
¬ Plausible(reach advantage, be used to beat your opponent)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.80
Remarkable(reach advantage, causes you would win game)
Evidence: 0.70
¬ Remarkable(reach advantage, be motivated by win)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.80
Remarkable(reach advantage, causes you would win game)
Evidence: 0.49
¬ Remarkable(reach advantage, be used to win war)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.57
Salient(reach advantage, causes you would win game)
Evidence: 0.26
¬ Salient(reach advantage, be used to win war)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.80
Remarkable(reach advantage, causes you would win game)
Evidence: 0.56
¬ Remarkable(reach advantage, causes victory)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.80
Remarkable(reach advantage, causes you would win game)
Evidence: 0.65
¬ Remarkable(reach advantage, be motivated by win competition)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.85
Plausible(reach advantage, causes you would win game)
Evidence: 0.88
¬ Plausible(reach advantage, causes victory)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.85
Plausible(reach advantage, causes you would win game)
Evidence: 0.90
¬ Plausible(reach advantage, be used to get what you want)
0.60
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.93
Evidence: 0.27
Typical(reach advantage, causes you would win game)
Evidence: 0.34
¬ Typical(reach advantage, causes win game)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.80
Remarkable(reach advantage, causes you would win game)
Evidence: 0.67
¬ Remarkable(reach advantage, be used to get what you want)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.57
Salient(reach advantage, causes you would win game)
Evidence: 0.33
¬ Salient(reach advantage, be motivated by win competition)
0.59
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.93
Evidence: 0.57
Salient(reach advantage, causes you would win game)
Evidence: 0.61
¬ Salient(reach advantage, causes win game)
0.57
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.87
Evidence: 0.57
Salient(reach advantage, causes you would win game)
Evidence: 0.53
¬ Salient(reach advantage, be used to win)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.27
Typical(reach advantage, causes you would win game)
Evidence: 0.29
¬ Typical(reach advantage, be motivated by win)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.27
Typical(reach advantage, causes you would win game)
Evidence: 0.24
¬ Typical(reach advantage, be used to get what you want)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.57
Salient(reach advantage, causes you would win game)
Evidence: 0.53
¬ Salient(reach advantage, be motivated by win)
0.55
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.87
Evidence: 0.27
Typical(reach advantage, causes you would win game)
Evidence: 0.35
¬ Typical(reach advantage, be used to win)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.27
Typical(reach advantage, causes you would win game)
Evidence: 0.28
¬ Typical(reach advantage, causes victory)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.57
Salient(reach advantage, causes you would win game)
Evidence: 0.48
¬ Salient(reach advantage, be used to get what you want)
0.52
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.89
Evidence: 0.57
Salient(reach advantage, causes you would win game)
Evidence: 0.72
¬ Salient(reach advantage, causes win)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.57
Salient(reach advantage, causes you would win game)
Evidence: 0.65
¬ Salient(reach advantage, causes victory)
0.41
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.81
Evidence: 0.27
Typical(reach advantage, causes you would win game)
Evidence: 0.57
¬ Typical(reach advantage, be motivated by win competition)
0.33
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.81
Evidence: 0.27
Typical(reach advantage, causes you would win game)
Evidence: 0.72
¬ Typical(reach advantage, be used to win war)
0.32
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.81
Evidence: 0.27
Typical(reach advantage, causes you would win game)
Evidence: 0.74
¬ Typical(reach advantage, be used to beat your opponent)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.57
Salient(reach advantage, causes you would win game)
Evidence: 0.27
¬ Typical(reach advantage, causes you would win game)
Evidence: 0.80
¬ Remarkable(reach advantage, causes you would win game)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.85
Plausible(reach advantage, causes you would win game)
Evidence: 0.27
¬ Typical(reach advantage, causes you would win game)