reach advantage: requires do good than others

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires do good than others 1.00
be motivated by your good than other person 0.92
requires be smart than other guy 0.84
be motivated by you know more than your competitor 0.84
be used to get what you want 0.84
requires think 0.83
be motivated by you think about your move 0.83
requires be good than your competitor 0.81
be motivated by you control resource that others need 0.79
be motivated by best someone 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.87
Plausible(reach advantage, requires do good than others)
Evidence: 0.07
¬ Salient(reach advantage, requires do good than others)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.87
Plausible(reach advantage, requires do good than others)
Evidence: 0.83
¬ Plausible(reach advantage, be motivated by your good than other person)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.07
Salient(reach advantage, requires do good than others)
Evidence: 0.05
¬ Salient(reach advantage, requires be good than your competitor)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.87
Plausible(reach advantage, requires do good than others)
Evidence: 0.66
¬ Plausible(reach advantage, be motivated by you know more than your competitor)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.40
Typical(reach advantage, requires do good than others)
Evidence: 0.14
¬ Typical(reach advantage, requires think)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.87
Plausible(reach advantage, requires do good than others)
Evidence: 0.74
¬ Plausible(reach advantage, requires be smart than other guy)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.23
Remarkable(reach advantage, requires do good than others)
Evidence: 0.09
¬ Remarkable(reach advantage, requires be good than your competitor)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.87
Plausible(reach advantage, requires do good than others)
Evidence: 0.83
¬ Plausible(reach advantage, be motivated by you think about your move)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.87
Plausible(reach advantage, requires do good than others)
Evidence: 0.90
¬ Plausible(reach advantage, be used to get what you want)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.87
Plausible(reach advantage, requires do good than others)
Evidence: 0.74
¬ Plausible(reach advantage, requires be good than your competitor)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.87
Plausible(reach advantage, requires do good than others)
Evidence: 0.95
¬ Plausible(reach advantage, requires think)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.92
Evidence: 0.07
Salient(reach advantage, requires do good than others)
Evidence: 0.23
¬ Salient(reach advantage, be motivated by your good than other person)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.40
Typical(reach advantage, requires do good than others)
Evidence: 0.24
¬ Typical(reach advantage, be used to get what you want)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.87
Plausible(reach advantage, requires do good than others)
Evidence: 0.77
¬ Plausible(reach advantage, be motivated by you control resource that others need)
0.61
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.92
Evidence: 0.40
Typical(reach advantage, requires do good than others)
Evidence: 0.38
¬ Typical(reach advantage, be motivated by your good than other person)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.07
Salient(reach advantage, requires do good than others)
Evidence: 0.12
¬ Salient(reach advantage, be motivated by you control resource that others need)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.87
Plausible(reach advantage, requires do good than others)
Evidence: 0.83
¬ Plausible(reach advantage, be motivated by best someone)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.84
Evidence: 0.07
Salient(reach advantage, requires do good than others)
Evidence: 0.20
¬ Salient(reach advantage, requires be smart than other guy)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.23
Remarkable(reach advantage, requires do good than others)
Evidence: 0.19
¬ Remarkable(reach advantage, be motivated by you control resource that others need)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.40
Typical(reach advantage, requires do good than others)
Evidence: 0.34
¬ Typical(reach advantage, be motivated by you think about your move)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.07
Salient(reach advantage, requires do good than others)
Evidence: 0.25
¬ Salient(reach advantage, be motivated by you know more than your competitor)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.40
Typical(reach advantage, requires do good than others)
Evidence: 0.34
¬ Typical(reach advantage, be motivated by best someone)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.23
Remarkable(reach advantage, requires do good than others)
Evidence: 0.36
¬ Remarkable(reach advantage, requires be smart than other guy)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.07
Salient(reach advantage, requires do good than others)
Evidence: 0.31
¬ Salient(reach advantage, be motivated by you think about your move)
0.47
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.84
Evidence: 0.40
Typical(reach advantage, requires do good than others)
Evidence: 0.56
¬ Typical(reach advantage, requires be smart than other guy)
0.47
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.84
Evidence: 0.40
Typical(reach advantage, requires do good than others)
Evidence: 0.58
¬ Typical(reach advantage, be motivated by you know more than your competitor)
0.45
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.92
Evidence: 0.23
Remarkable(reach advantage, requires do good than others)
Evidence: 0.55
¬ Remarkable(reach advantage, be motivated by your good than other person)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.79
Evidence: 0.40
Typical(reach advantage, requires do good than others)
Evidence: 0.60
¬ Typical(reach advantage, be motivated by you control resource that others need)
0.40
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.84
Evidence: 0.07
Salient(reach advantage, requires do good than others)
Evidence: 0.48
¬ Salient(reach advantage, be used to get what you want)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.81
Evidence: 0.40
Typical(reach advantage, requires do good than others)
Evidence: 0.75
¬ Typical(reach advantage, requires be good than your competitor)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.79
Evidence: 0.07
Salient(reach advantage, requires do good than others)
Evidence: 0.47
¬ Salient(reach advantage, be motivated by best someone)
0.37
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.84
Evidence: 0.23
Remarkable(reach advantage, requires do good than others)
Evidence: 0.61
¬ Remarkable(reach advantage, be motivated by you know more than your competitor)
0.35
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.84
Evidence: 0.23
Remarkable(reach advantage, requires do good than others)
Evidence: 0.67
¬ Remarkable(reach advantage, be used to get what you want)
0.34
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.79
Evidence: 0.23
Remarkable(reach advantage, requires do good than others)
Evidence: 0.64
¬ Remarkable(reach advantage, be motivated by best someone)
0.33
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.83
Evidence: 0.23
Remarkable(reach advantage, requires do good than others)
Evidence: 0.70
¬ Remarkable(reach advantage, requires think)
0.31
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.83
Evidence: 0.23
Remarkable(reach advantage, requires do good than others)
Evidence: 0.72
¬ Remarkable(reach advantage, be motivated by you think about your move)
0.18
Rule weight: 0.85
Evidence weight: 0.26
Similarity weight: 0.83
Evidence: 0.07
Salient(reach advantage, requires do good than others)
Evidence: 0.80
¬ Salient(reach advantage, requires think)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.07
Salient(reach advantage, requires do good than others)
Evidence: 0.40
¬ Typical(reach advantage, requires do good than others)
Evidence: 0.23
¬ Remarkable(reach advantage, requires do good than others)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.87
Plausible(reach advantage, requires do good than others)
Evidence: 0.40
¬ Typical(reach advantage, requires do good than others)