read: be fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents feature
Weight: 0.58
, activity
Weight: 0.58
, subject
Weight: 0.58
, issue
Weight: 0.54
Siblings good book
Weight: 0.63
, book
Weight: 0.63
, sign language
Weight: 0.33
, write
Weight: 0.33
, english language
Weight: 0.32

Related properties

Property Similarity
be fun 1.00
be used to fun 0.99
be used to have fun 0.94
be fun to read 0.90
be used to knowledge and fun 0.87
be motivated by have some fun 0.85
be informative interest and fun 0.83
be good for learn new stuff 0.78
be more fun than wash window 0.77
be used to enjoy yourself 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.48
Similarity weight: 0.94
Evidence: 0.63
¬ Remarkable(read, be fun)
Evidence: 0.83
¬ Remarkable(book, be used to have fun)
0.05
Rule weight: 0.13
Evidence weight: 0.41
Similarity weight: 0.90
Evidence: 0.63
¬ Remarkable(read, be fun)
Evidence: 0.93
¬ Remarkable(book, be fun to read)

Remarkability from sibling implausibility

0.52
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.26
Plausible(read, be fun)
Evidence: 0.93
Remarkable(book, be fun to read)
Evidence: 0.89
¬ Plausible(book, be fun to read)
0.51
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.94
Evidence: 0.26
Plausible(read, be fun)
Evidence: 0.83
Remarkable(book, be used to have fun)
Evidence: 0.69
¬ Plausible(book, be used to have fun)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.26
Plausible(read, be fun)
Evidence: 0.73
¬ Salient(read, be fun)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.50
Typical(read, be fun)
Evidence: 0.10
¬ Typical(read, be used to knowledge and fun)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.50
Typical(read, be fun)
Evidence: 0.10
¬ Typical(read, be motivated by have some fun)
0.68
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.99
Evidence: 0.50
Typical(read, be fun)
Evidence: 0.38
¬ Typical(read, be used to fun)
0.67
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.99
Evidence: 0.73
Salient(read, be fun)
Evidence: 0.78
¬ Salient(read, be used to fun)
0.64
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.99
Evidence: 0.63
Remarkable(read, be fun)
Evidence: 0.66
¬ Remarkable(read, be used to fun)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.50
Typical(read, be fun)
Evidence: 0.07
¬ Typical(read, be used to enjoy yourself)
0.61
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.99
Evidence: 0.26
Plausible(read, be fun)
Evidence: 0.37
¬ Plausible(read, be used to fun)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.26
Plausible(read, be fun)
Evidence: 0.25
¬ Plausible(read, be informative interest and fun)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.63
Remarkable(read, be fun)
Evidence: 0.54
¬ Remarkable(read, be informative interest and fun)
0.57
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.87
Evidence: 0.73
Salient(read, be fun)
Evidence: 0.89
¬ Salient(read, be used to knowledge and fun)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.73
Salient(read, be fun)
Evidence: 0.76
¬ Salient(read, be informative interest and fun)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.73
Salient(read, be fun)
Evidence: 0.85
¬ Salient(read, be motivated by have some fun)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.83
Evidence: 0.50
Typical(read, be fun)
Evidence: 0.53
¬ Typical(read, be informative interest and fun)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.73
Salient(read, be fun)
Evidence: 0.93
¬ Salient(read, be used to enjoy yourself)
0.49
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.87
Evidence: 0.63
Remarkable(read, be fun)
Evidence: 0.90
¬ Remarkable(read, be used to knowledge and fun)
0.48
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.85
Evidence: 0.63
Remarkable(read, be fun)
Evidence: 0.93
¬ Remarkable(read, be motivated by have some fun)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.63
Remarkable(read, be fun)
Evidence: 0.88
¬ Remarkable(read, be used to enjoy yourself)
0.32
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.85
Evidence: 0.26
Plausible(read, be fun)
Evidence: 0.76
¬ Plausible(read, be motivated by have some fun)
0.31
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.87
Evidence: 0.26
Plausible(read, be fun)
Evidence: 0.79
¬ Plausible(read, be used to knowledge and fun)
0.23
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.77
Evidence: 0.26
Plausible(read, be fun)
Evidence: 0.88
¬ Plausible(read, be used to enjoy yourself)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.73
Salient(read, be fun)
Evidence: 0.50
¬ Typical(read, be fun)
Evidence: 0.63
¬ Remarkable(read, be fun)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.26
Plausible(read, be fun)
Evidence: 0.50
¬ Typical(read, be fun)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.63
¬ Remarkable(read, be fun)
Evidence: 0.06
¬ Typical(book, be fun to read)
0.11
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.94
Evidence: 0.63
¬ Remarkable(read, be fun)
Evidence: 0.20
¬ Typical(book, be used to have fun)