read: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents feature
Weight: 0.58
, activity
Weight: 0.58
, subject
Weight: 0.58
, issue
Weight: 0.54
Siblings good book
Weight: 0.63
, book
Weight: 0.63
, sign language
Weight: 0.33
, write
Weight: 0.33
, english language
Weight: 0.32

Related properties

Property Similarity
be used to fun 1.00
be fun 0.99
be used to have fun 0.96
be fun to read 0.90
be used to knowledge and fun 0.88
be motivated by have some fun 0.86
be informative interest and fun 0.83
be good for learn new stuff 0.80
be used to enjoy yourself 0.78
be more fun than wash window 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.46
Similarity weight: 0.96
Evidence: 0.66
¬ Remarkable(read, be used to fun)
Evidence: 0.83
¬ Remarkable(book, be used to have fun)
0.05
Rule weight: 0.13
Evidence weight: 0.39
Similarity weight: 0.90
Evidence: 0.66
¬ Remarkable(read, be used to fun)
Evidence: 0.93
¬ Remarkable(book, be fun to read)

Remarkability from sibling implausibility

0.53
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.96
Evidence: 0.37
Plausible(read, be used to fun)
Evidence: 0.83
Remarkable(book, be used to have fun)
Evidence: 0.69
¬ Plausible(book, be used to have fun)
0.52
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.37
Plausible(read, be used to fun)
Evidence: 0.93
Remarkable(book, be fun to read)
Evidence: 0.89
¬ Plausible(book, be fun to read)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.37
Plausible(read, be used to fun)
Evidence: 0.78
¬ Salient(read, be used to fun)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.99
Evidence: 0.78
Salient(read, be used to fun)
Evidence: 0.73
¬ Salient(read, be fun)
0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.38
Typical(read, be used to fun)
Evidence: 0.10
¬ Typical(read, be used to knowledge and fun)
0.70
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.99
Evidence: 0.37
Plausible(read, be used to fun)
Evidence: 0.26
¬ Plausible(read, be fun)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.38
Typical(read, be used to fun)
Evidence: 0.10
¬ Typical(read, be motivated by have some fun)
0.66
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.99
Evidence: 0.66
Remarkable(read, be used to fun)
Evidence: 0.63
¬ Remarkable(read, be fun)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.38
Typical(read, be used to fun)
Evidence: 0.07
¬ Typical(read, be used to enjoy yourself)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.88
Evidence: 0.78
Salient(read, be used to fun)
Evidence: 0.89
¬ Salient(read, be used to knowledge and fun)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.78
Salient(read, be used to fun)
Evidence: 0.85
¬ Salient(read, be motivated by have some fun)
0.60
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.37
Plausible(read, be used to fun)
Evidence: 0.25
¬ Plausible(read, be informative interest and fun)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.78
Salient(read, be used to fun)
Evidence: 0.76
¬ Salient(read, be informative interest and fun)
0.58
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.99
Evidence: 0.38
Typical(read, be used to fun)
Evidence: 0.50
¬ Typical(read, be fun)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.66
Remarkable(read, be used to fun)
Evidence: 0.54
¬ Remarkable(read, be informative interest and fun)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.78
Salient(read, be used to fun)
Evidence: 0.93
¬ Salient(read, be used to enjoy yourself)
0.52
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.88
Evidence: 0.66
Remarkable(read, be used to fun)
Evidence: 0.90
¬ Remarkable(read, be used to knowledge and fun)
0.50
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.86
Evidence: 0.66
Remarkable(read, be used to fun)
Evidence: 0.93
¬ Remarkable(read, be motivated by have some fun)
0.48
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.83
Evidence: 0.38
Typical(read, be used to fun)
Evidence: 0.53
¬ Typical(read, be informative interest and fun)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.66
Remarkable(read, be used to fun)
Evidence: 0.88
¬ Remarkable(read, be used to enjoy yourself)
0.38
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.86
Evidence: 0.37
Plausible(read, be used to fun)
Evidence: 0.76
¬ Plausible(read, be motivated by have some fun)
0.38
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.88
Evidence: 0.37
Plausible(read, be used to fun)
Evidence: 0.79
¬ Plausible(read, be used to knowledge and fun)
0.30
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.78
Evidence: 0.37
Plausible(read, be used to fun)
Evidence: 0.88
¬ Plausible(read, be used to enjoy yourself)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.78
Salient(read, be used to fun)
Evidence: 0.38
¬ Typical(read, be used to fun)
Evidence: 0.66
¬ Remarkable(read, be used to fun)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.37
Plausible(read, be used to fun)
Evidence: 0.38
¬ Typical(read, be used to fun)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.66
¬ Remarkable(read, be used to fun)
Evidence: 0.06
¬ Typical(book, be fun to read)
0.11
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.96
Evidence: 0.66
¬ Remarkable(read, be used to fun)
Evidence: 0.20
¬ Typical(book, be used to have fun)