relax: requires get comfortable

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents word
Weight: 0.50
, place
Weight: 0.39
, advice
Weight: 0.37
, work
Weight: 0.37
, time
Weight: 0.36
Siblings breathe
Weight: 0.30
, get
Weight: 0.30
, let
Weight: 0.30
, cool
Weight: 0.30
, hello
Weight: 0.29

Related properties

Property Similarity
requires get comfortable 1.00
be used to make you feel good 0.82
be used to feel good 0.81
requires get go 0.80
requires take it easy 0.80
requires find quite place to relax 0.79
causes feel happy 0.79
be motivated by feel need 0.79
causes feel good 0.78
be used to keep person from get into trouble 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.52
Rule weight: 0.66
Evidence weight: 1.00
Similarity weight: 0.79
Evidence: 0.97
Plausible(work, be motivated by feel need)
Evidence: 0.14
¬ Typical(relax, requires get comfortable)
0.49
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.61
Plausible(work, be used to keep person from get into trouble)
Evidence: 0.14
¬ Typical(relax, requires get comfortable)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.71
Plausible(relax, requires get comfortable)
Evidence: 0.61
¬ Plausible(work, be used to keep person from get into trouble)
0.05
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.71
Plausible(relax, requires get comfortable)
Evidence: 0.97
¬ Plausible(work, be motivated by feel need)

Remarkability exclusitivity betweem a parent and a child

0.25
Rule weight: 0.58
Evidence weight: 0.56
Similarity weight: 0.78
Evidence: 0.87
¬ Remarkable(relax, requires get comfortable)
Evidence: 0.51
¬ Remarkable(work, be used to keep person from get into trouble)
0.08
Rule weight: 0.58
Evidence weight: 0.18
Similarity weight: 0.79
Evidence: 0.87
¬ Remarkable(relax, requires get comfortable)
Evidence: 0.94
¬ Remarkable(work, be motivated by feel need)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.79
Evidence: 0.97
Plausible(work, be motivated by feel need)
Evidence: 0.87
Remarkable(relax, requires get comfortable)
Evidence: 0.71
¬ Plausible(relax, requires get comfortable)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.61
Plausible(work, be used to keep person from get into trouble)
Evidence: 0.87
Remarkable(relax, requires get comfortable)
Evidence: 0.71
¬ Plausible(relax, requires get comfortable)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.71
Plausible(relax, requires get comfortable)
Evidence: 0.88
¬ Salient(relax, requires get comfortable)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.14
Typical(relax, requires get comfortable)
Evidence: 0.04
¬ Typical(relax, be used to make you feel good)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.14
Typical(relax, requires get comfortable)
Evidence: 0.07
¬ Typical(relax, be used to feel good)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.14
Typical(relax, requires get comfortable)
Evidence: 0.08
¬ Typical(relax, requires take it easy)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.88
Salient(relax, requires get comfortable)
Evidence: 0.94
¬ Salient(relax, be used to make you feel good)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.87
Remarkable(relax, requires get comfortable)
Evidence: 0.94
¬ Remarkable(relax, be used to make you feel good)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.88
Salient(relax, requires get comfortable)
Evidence: 0.92
¬ Salient(relax, be used to feel good)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.87
Remarkable(relax, requires get comfortable)
Evidence: 0.89
¬ Remarkable(relax, be used to feel good)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.88
Salient(relax, requires get comfortable)
Evidence: 0.85
¬ Salient(relax, requires find quite place to relax)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.87
Remarkable(relax, requires get comfortable)
Evidence: 0.86
¬ Remarkable(relax, requires take it easy)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.14
Typical(relax, requires get comfortable)
Evidence: 0.11
¬ Typical(relax, causes feel good)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.88
Salient(relax, requires get comfortable)
Evidence: 0.92
¬ Salient(relax, requires take it easy)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.88
Salient(relax, requires get comfortable)
Evidence: 0.85
¬ Salient(relax, causes feel happy)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.87
Remarkable(relax, requires get comfortable)
Evidence: 0.90
¬ Remarkable(relax, requires find quite place to relax)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.87
Remarkable(relax, requires get comfortable)
Evidence: 0.85
¬ Remarkable(relax, causes feel happy)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.88
Salient(relax, requires get comfortable)
Evidence: 0.90
¬ Salient(relax, causes feel good)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.87
Remarkable(relax, requires get comfortable)
Evidence: 0.88
¬ Remarkable(relax, causes feel good)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.14
Typical(relax, requires get comfortable)
Evidence: 0.16
¬ Typical(relax, requires find quite place to relax)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.14
Typical(relax, requires get comfortable)
Evidence: 0.19
¬ Typical(relax, causes feel happy)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.71
Plausible(relax, requires get comfortable)
Evidence: 0.63
¬ Plausible(relax, requires find quite place to relax)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.71
Plausible(relax, requires get comfortable)
Evidence: 0.64
¬ Plausible(relax, causes feel happy)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.71
Plausible(relax, requires get comfortable)
Evidence: 0.87
¬ Plausible(relax, be used to feel good)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.71
Plausible(relax, requires get comfortable)
Evidence: 0.84
¬ Plausible(relax, requires take it easy)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.71
Plausible(relax, requires get comfortable)
Evidence: 0.78
¬ Plausible(relax, causes feel good)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.71
Plausible(relax, requires get comfortable)
Evidence: 0.94
¬ Plausible(relax, be used to make you feel good)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.88
Salient(relax, requires get comfortable)
Evidence: 0.14
¬ Typical(relax, requires get comfortable)
Evidence: 0.87
¬ Remarkable(relax, requires get comfortable)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.71
Plausible(relax, requires get comfortable)
Evidence: 0.14
¬ Typical(relax, requires get comfortable)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.87
¬ Remarkable(relax, requires get comfortable)
Evidence: 0.03
¬ Typical(work, be motivated by feel need)
0.29
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.87
¬ Remarkable(relax, requires get comfortable)
Evidence: 0.31
¬ Typical(work, be used to keep person from get into trouble)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.14
Typical(relax, requires get comfortable)
Evidence: 0.03
¬ Typical(work, be motivated by feel need)
0.28
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.14
Typical(relax, requires get comfortable)
Evidence: 0.31
¬ Typical(work, be used to keep person from get into trouble)