relay: be destroyed warframe

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents race
Weight: 0.65
, device
Weight: 0.56
, event
Weight: 0.55
, activity
Weight: 0.55
Siblings marathon
Weight: 0.33
, meter
Weight: 0.32
, synchronized swimming
Weight: 0.32
, run
Weight: 0.32
, softball game
Weight: 0.31

Related properties

Property Similarity
be destroyed warframe 1.00
be destroyed in warframe 1.00
get destroyed 0.98

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.04
Plausible(relay, be destroyed warframe)
Evidence: 0.05
¬ Salient(relay, be destroyed warframe)

Similarity expansion

0.83
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.98
Evidence: 0.04
Plausible(relay, be destroyed warframe)
Evidence: 0.02
¬ Plausible(relay, get destroyed)
0.83
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.98
Evidence: 0.05
Salient(relay, be destroyed warframe)
Evidence: 0.02
¬ Salient(relay, get destroyed)
0.82
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.98
Evidence: 0.04
Remarkable(relay, be destroyed warframe)
Evidence: 0.02
¬ Remarkable(relay, get destroyed)
0.82
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.04
Remarkable(relay, be destroyed warframe)
Evidence: 0.04
¬ Remarkable(relay, be destroyed in warframe)
0.82
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.04
Plausible(relay, be destroyed warframe)
Evidence: 0.04
¬ Plausible(relay, be destroyed in warframe)
0.81
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.05
Salient(relay, be destroyed warframe)
Evidence: 0.04
¬ Salient(relay, be destroyed in warframe)
0.73
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.98
Evidence: 0.24
Typical(relay, be destroyed warframe)
Evidence: 0.17
¬ Typical(relay, get destroyed)
0.69
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.24
Typical(relay, be destroyed warframe)
Evidence: 0.24
¬ Typical(relay, be destroyed in warframe)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.05
Salient(relay, be destroyed warframe)
Evidence: 0.24
¬ Typical(relay, be destroyed warframe)
Evidence: 0.04
¬ Remarkable(relay, be destroyed warframe)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.04
Plausible(relay, be destroyed warframe)
Evidence: 0.24
¬ Typical(relay, be destroyed warframe)