Dice
About
Dialogues
Browse full collection
remember something
:
causes feel satisfy
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
causes feel satisfy
1.00
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.27
Rule weight:
0.28
Evidence weight:
0.97
Similarity weight:
1.00
Evidence:
0.96
Plausible(
remember something
,
causes feel satisfy
)
⋁
Evidence:
0.87
¬ Salient(
remember something
,
causes feel satisfy
)
Typical and Remarkable implies Salient
0.14
Rule weight:
0.14
Evidence weight:
0.99
Similarity weight:
1.00
Evidence:
0.87
Salient(
remember something
,
causes feel satisfy
)
⋁
Evidence:
0.18
¬ Typical(
remember something
,
causes feel satisfy
)
⋁
Evidence:
0.33
¬ Remarkable(
remember something
,
causes feel satisfy
)
Typical implies Plausible
0.48
Rule weight:
0.48
Evidence weight:
0.99
Similarity weight:
1.00
Evidence:
0.96
Plausible(
remember something
,
causes feel satisfy
)
⋁
Evidence:
0.18
¬ Typical(
remember something
,
causes feel satisfy
)