replay: be unavailable in clash of clans

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.50
, brand
Weight: 0.49
, game
Weight: 0.47
, action
Weight: 0.44
, technology
Weight: 0.44
Siblings football game
Weight: 0.31
, hockey game
Weight: 0.31
, play game
Weight: 0.31
, playing game
Weight: 0.31
, cricket game
Weight: 0.31

Related properties

Property Similarity
be unavailable in clash of clans 1.00
be unavailable in clash 0.91
is unavailable 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.19
Plausible(replay, be unavailable in clash of clans)
Evidence: 0.16
¬ Salient(replay, be unavailable in clash of clans)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.19
Plausible(replay, be unavailable in clash of clans)
Evidence: 0.07
¬ Plausible(replay, be unavailable in clash)
0.72
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.45
Typical(replay, be unavailable in clash of clans)
Evidence: 0.14
¬ Typical(replay, be unavailable in clash)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.91
Evidence: 0.16
Salient(replay, be unavailable in clash of clans)
Evidence: 0.11
¬ Salient(replay, be unavailable in clash)
0.64
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.91
Evidence: 0.14
Remarkable(replay, be unavailable in clash of clans)
Evidence: 0.20
¬ Remarkable(replay, be unavailable in clash)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.45
Typical(replay, be unavailable in clash of clans)
Evidence: 0.18
¬ Typical(replay, is unavailable)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.16
Salient(replay, be unavailable in clash of clans)
Evidence: 0.13
¬ Salient(replay, is unavailable)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.14
Remarkable(replay, be unavailable in clash of clans)
Evidence: 0.16
¬ Remarkable(replay, is unavailable)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.19
Plausible(replay, be unavailable in clash of clans)
Evidence: 0.44
¬ Plausible(replay, is unavailable)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.16
Salient(replay, be unavailable in clash of clans)
Evidence: 0.45
¬ Typical(replay, be unavailable in clash of clans)
Evidence: 0.14
¬ Remarkable(replay, be unavailable in clash of clans)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.19
Plausible(replay, be unavailable in clash of clans)
Evidence: 0.45
¬ Typical(replay, be unavailable in clash of clans)