rest: be used to regain energy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents attitude
Weight: 0.56
, action
Weight: 0.54
, benefit
Weight: 0.54
, gift
Weight: 0.54
Siblings free will
Weight: 0.30
, play
Weight: 0.30
, salvation
Weight: 0.30
, travel
Weight: 0.30
, move
Weight: 0.30

Related properties

Property Similarity
be used to regain energy 1.00
be used to regain your energy 0.99
be used to restore your energy 0.87
be used to regain strenght 0.85
be motivated by gain energy 0.82
causes you get renew energy 0.77
be used to get your strength back 0.76
be used to save your energy 0.76
be used to use energy 0.76
be used to let body recover 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.60
¬ Remarkable(rest, be used to regain energy)
Evidence: 0.51
¬ Remarkable(play, be used to use energy)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.90
Plausible(rest, be used to regain energy)
Evidence: 0.51
Remarkable(play, be used to use energy)
Evidence: 0.81
¬ Plausible(play, be used to use energy)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.90
Plausible(rest, be used to regain energy)
Evidence: 0.71
¬ Salient(rest, be used to regain energy)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.99
Evidence: 0.22
Typical(rest, be used to regain energy)
Evidence: 0.08
¬ Typical(rest, be used to regain your energy)
0.77
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.99
Evidence: 0.90
Plausible(rest, be used to regain energy)
Evidence: 0.84
¬ Plausible(rest, be used to regain your energy)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.90
Plausible(rest, be used to regain energy)
Evidence: 0.28
¬ Plausible(rest, be motivated by gain energy)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.90
Plausible(rest, be used to regain energy)
Evidence: 0.95
¬ Plausible(rest, be used to restore your energy)
0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.22
Typical(rest, be used to regain energy)
Evidence: 0.17
¬ Typical(rest, be used to restore your energy)
0.61
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.99
Evidence: 0.71
Salient(rest, be used to regain energy)
Evidence: 0.93
¬ Salient(rest, be used to regain your energy)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.71
Salient(rest, be used to regain energy)
Evidence: 0.46
¬ Salient(rest, be motivated by gain energy)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.71
Salient(rest, be used to regain energy)
Evidence: 0.65
¬ Salient(rest, be used to restore your energy)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.60
Remarkable(rest, be used to regain energy)
Evidence: 0.35
¬ Remarkable(rest, be motivated by gain energy)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.90
Plausible(rest, be used to regain energy)
Evidence: 0.78
¬ Plausible(rest, be used to save your energy)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.90
Plausible(rest, be used to regain energy)
Evidence: 0.90
¬ Plausible(rest, causes you get renew energy)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.87
Evidence: 0.60
Remarkable(rest, be used to regain energy)
Evidence: 0.52
¬ Remarkable(rest, be used to restore your energy)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.22
Typical(rest, be used to regain energy)
Evidence: 0.14
¬ Typical(rest, be used to save your energy)
0.56
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.99
Evidence: 0.60
Remarkable(rest, be used to regain energy)
Evidence: 0.83
¬ Remarkable(rest, be used to regain your energy)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.71
Salient(rest, be used to regain energy)
Evidence: 0.62
¬ Salient(rest, causes you get renew energy)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.60
Remarkable(rest, be used to regain energy)
Evidence: 0.45
¬ Remarkable(rest, causes you get renew energy)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.22
Typical(rest, be used to regain energy)
Evidence: 0.28
¬ Typical(rest, causes you get renew energy)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.71
Salient(rest, be used to regain energy)
Evidence: 0.88
¬ Salient(rest, be used to save your energy)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.60
Remarkable(rest, be used to regain energy)
Evidence: 0.66
¬ Remarkable(rest, be used to save your energy)
0.43
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.82
Evidence: 0.22
Typical(rest, be used to regain energy)
Evidence: 0.50
¬ Typical(rest, be motivated by gain energy)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.71
Salient(rest, be used to regain energy)
Evidence: 0.22
¬ Typical(rest, be used to regain energy)
Evidence: 0.60
¬ Remarkable(rest, be used to regain energy)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.90
Plausible(rest, be used to regain energy)
Evidence: 0.22
¬ Typical(rest, be used to regain energy)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.60
¬ Remarkable(rest, be used to regain energy)
Evidence: 0.15
¬ Typical(play, be used to use energy)