return to work: be used to renew achievement

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to renew achievement 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.78
Plausible(return to work, be used to renew achievement)
Evidence: 0.66
¬ Salient(return to work, be used to renew achievement)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.66
Salient(return to work, be used to renew achievement)
Evidence: 0.51
¬ Typical(return to work, be used to renew achievement)
Evidence: 0.30
¬ Remarkable(return to work, be used to renew achievement)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.78
Plausible(return to work, be used to renew achievement)
Evidence: 0.51
¬ Typical(return to work, be used to renew achievement)