revolve door: be used to get into build

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to get into build 1.00
be at build 0.88
be used to enter build 0.88
be used to enter or exit build 0.81
be used to exit build 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.36
Plausible(revolve door, be used to get into build)
Evidence: 0.41
¬ Salient(revolve door, be used to get into build)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.69
Typical(revolve door, be used to get into build)
Evidence: 0.28
¬ Typical(revolve door, be at build)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.69
Typical(revolve door, be used to get into build)
Evidence: 0.57
¬ Typical(revolve door, be used to enter build)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.74
Remarkable(revolve door, be used to get into build)
Evidence: 0.75
¬ Remarkable(revolve door, be at build)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.74
Remarkable(revolve door, be used to get into build)
Evidence: 0.76
¬ Remarkable(revolve door, be used to enter build)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.74
Remarkable(revolve door, be used to get into build)
Evidence: 0.75
¬ Remarkable(revolve door, be used to enter or exit build)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.36
Plausible(revolve door, be used to get into build)
Evidence: 0.33
¬ Plausible(revolve door, be used to enter or exit build)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.69
Typical(revolve door, be used to get into build)
Evidence: 0.70
¬ Typical(revolve door, be used to enter or exit build)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.88
Evidence: 0.41
Salient(revolve door, be used to get into build)
Evidence: 0.47
¬ Salient(revolve door, be used to enter build)
0.53
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.88
Evidence: 0.36
Plausible(revolve door, be used to get into build)
Evidence: 0.45
¬ Plausible(revolve door, be used to enter build)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.41
Salient(revolve door, be used to get into build)
Evidence: 0.39
¬ Salient(revolve door, be used to enter or exit build)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.74
Remarkable(revolve door, be used to get into build)
Evidence: 0.72
¬ Remarkable(revolve door, be used to exit build)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.69
Typical(revolve door, be used to get into build)
Evidence: 0.62
¬ Typical(revolve door, be used to exit build)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.41
Salient(revolve door, be used to get into build)
Evidence: 0.42
¬ Salient(revolve door, be used to exit build)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.36
Plausible(revolve door, be used to get into build)
Evidence: 0.41
¬ Plausible(revolve door, be used to exit build)
0.45
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.88
Evidence: 0.41
Salient(revolve door, be used to get into build)
Evidence: 0.69
¬ Salient(revolve door, be at build)
0.37
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.88
Evidence: 0.36
Plausible(revolve door, be used to get into build)
Evidence: 0.80
¬ Plausible(revolve door, be at build)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.41
Salient(revolve door, be used to get into build)
Evidence: 0.69
¬ Typical(revolve door, be used to get into build)
Evidence: 0.74
¬ Remarkable(revolve door, be used to get into build)

Typical implies Plausible

0.27
Rule weight: 0.48
Evidence weight: 0.56
Similarity weight: 1.00
Evidence: 0.36
Plausible(revolve door, be used to get into build)
Evidence: 0.69
¬ Typical(revolve door, be used to get into build)