rift: be current state

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.56
, game
Weight: 0.56
, title
Weight: 0.44
, mmorpg
Weight: 0.37
Siblings friction
Weight: 0.34
, schism
Weight: 0.33
, misunderstanding
Weight: 0.33
, split
Weight: 0.32
, discord
Weight: 0.32

Related properties

Property Similarity
be current state 1.00
has state state 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.55
Plausible(rift, be current state)
Evidence: 0.50
¬ Salient(rift, be current state)

Similarity expansion

0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.66
Typical(rift, be current state)
Evidence: 0.61
¬ Typical(rift, has state state)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.55
Plausible(rift, be current state)
Evidence: 0.52
¬ Plausible(rift, has state state)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.50
Salient(rift, be current state)
Evidence: 0.52
¬ Salient(rift, has state state)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.84
Evidence: 0.40
Remarkable(rift, be current state)
Evidence: 0.46
¬ Remarkable(rift, has state state)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.50
Salient(rift, be current state)
Evidence: 0.66
¬ Typical(rift, be current state)
Evidence: 0.40
¬ Remarkable(rift, be current state)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.55
Plausible(rift, be current state)
Evidence: 0.66
¬ Typical(rift, be current state)