ring: be used to decorate yourself

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents gem
Weight: 0.61
, stone
Weight: 0.60
, game
Weight: 0.58
, item
Weight: 0.58
Siblings necklace
Weight: 0.33
, kidney stone
Weight: 0.33
, bracelet
Weight: 0.32
, emerald
Weight: 0.32
, ruby
Weight: 0.32

Related properties

Property Similarity
be used to decorate yourself 1.00
be used to decorate 0.91
be used to decorate your neck 0.87
be used to express yourself 0.81
be used to decorate finger 0.81
be used to beautify oneself 0.80
be used to decoration 0.78
be play with yourself or someone else 0.78
be used to accessorize outfit 0.76
be used to amuse oneself 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.43
Rule weight: 0.66
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.50
Plausible(game, be used to express yourself)
Evidence: 0.40
¬ Typical(ring, be used to decorate yourself)
0.40
Rule weight: 0.66
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.48
Plausible(game, be used to amuse oneself)
Evidence: 0.40
¬ Typical(ring, be used to decorate yourself)
0.34
Rule weight: 0.66
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.11
Plausible(game, be play with yourself or someone else)
Evidence: 0.40
¬ Typical(ring, be used to decorate yourself)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.28
Plausible(ring, be used to decorate yourself)
Evidence: 0.11
¬ Plausible(game, be play with yourself or someone else)
0.05
Rule weight: 0.09
Evidence weight: 0.64
Similarity weight: 0.81
Evidence: 0.28
Plausible(ring, be used to decorate yourself)
Evidence: 0.50
¬ Plausible(game, be used to express yourself)
0.05
Rule weight: 0.09
Evidence weight: 0.66
Similarity weight: 0.75
Evidence: 0.28
Plausible(ring, be used to decorate yourself)
Evidence: 0.48
¬ Plausible(game, be used to amuse oneself)

Remarkability exclusitivity betweem a parent and a child

0.36
Rule weight: 0.58
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.47
¬ Remarkable(ring, be used to decorate yourself)
Evidence: 0.50
¬ Remarkable(game, be used to express yourself)
0.32
Rule weight: 0.58
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.47
¬ Remarkable(ring, be used to decorate yourself)
Evidence: 0.56
¬ Remarkable(game, be used to amuse oneself)
0.30
Rule weight: 0.58
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.47
¬ Remarkable(ring, be used to decorate yourself)
Evidence: 0.72
¬ Remarkable(game, be play with yourself or someone else)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.47
¬ Remarkable(ring, be used to decorate yourself)
Evidence: 0.32
¬ Remarkable(necklace, be used to beautify oneself)
0.08
Rule weight: 0.13
Evidence weight: 0.65
Similarity weight: 0.91
Evidence: 0.47
¬ Remarkable(ring, be used to decorate yourself)
Evidence: 0.73
¬ Remarkable(necklace, be used to decorate)
0.07
Rule weight: 0.13
Evidence weight: 0.63
Similarity weight: 0.87
Evidence: 0.47
¬ Remarkable(ring, be used to decorate yourself)
Evidence: 0.78
¬ Remarkable(necklace, be used to decorate your neck)
0.07
Rule weight: 0.13
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.47
¬ Remarkable(ring, be used to decorate yourself)
Evidence: 0.67
¬ Remarkable(necklace, be used to accessorize outfit)
0.07
Rule weight: 0.13
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.47
¬ Remarkable(ring, be used to decorate yourself)
Evidence: 0.76
¬ Remarkable(necklace, be used to decoration)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.50
Plausible(game, be used to express yourself)
Evidence: 0.47
Remarkable(ring, be used to decorate yourself)
Evidence: 0.28
¬ Plausible(ring, be used to decorate yourself)
0.29
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.75
Evidence: 0.48
Plausible(game, be used to amuse oneself)
Evidence: 0.47
Remarkable(ring, be used to decorate yourself)
Evidence: 0.28
¬ Plausible(ring, be used to decorate yourself)
0.28
Rule weight: 0.42
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.11
Plausible(game, be play with yourself or someone else)
Evidence: 0.47
Remarkable(ring, be used to decorate yourself)
Evidence: 0.28
¬ Plausible(ring, be used to decorate yourself)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.91
Evidence: 0.28
Plausible(ring, be used to decorate yourself)
Evidence: 0.73
Remarkable(necklace, be used to decorate)
Evidence: 0.42
¬ Plausible(necklace, be used to decorate)
0.49
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.28
Plausible(ring, be used to decorate yourself)
Evidence: 0.78
Remarkable(necklace, be used to decorate your neck)
Evidence: 0.42
¬ Plausible(necklace, be used to decorate your neck)
0.45
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.28
Plausible(ring, be used to decorate yourself)
Evidence: 0.32
Remarkable(necklace, be used to beautify oneself)
Evidence: 0.13
¬ Plausible(necklace, be used to beautify oneself)
0.42
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.28
Plausible(ring, be used to decorate yourself)
Evidence: 0.76
Remarkable(necklace, be used to decoration)
Evidence: 0.63
¬ Plausible(necklace, be used to decoration)
0.41
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.28
Plausible(ring, be used to decorate yourself)
Evidence: 0.67
Remarkable(necklace, be used to accessorize outfit)
Evidence: 0.44
¬ Plausible(necklace, be used to accessorize outfit)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.56
Similarity weight: 1.00
Evidence: 0.28
Plausible(ring, be used to decorate yourself)
Evidence: 0.61
¬ Salient(ring, be used to decorate yourself)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.61
Salient(ring, be used to decorate yourself)
Evidence: 0.42
¬ Salient(ring, be used to decorate finger)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.40
Typical(ring, be used to decorate yourself)
Evidence: 0.30
¬ Typical(ring, be used to decoration)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.40
Typical(ring, be used to decorate yourself)
Evidence: 0.36
¬ Typical(ring, be used to decorate finger)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.28
Plausible(ring, be used to decorate yourself)
Evidence: 0.32
¬ Plausible(ring, be used to decorate finger)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.47
Remarkable(ring, be used to decorate yourself)
Evidence: 0.50
¬ Remarkable(ring, be used to decorate finger)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.47
Remarkable(ring, be used to decorate yourself)
Evidence: 0.47
¬ Remarkable(ring, be used to decoration)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.61
Salient(ring, be used to decorate yourself)
Evidence: 0.70
¬ Salient(ring, be used to decoration)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.28
Plausible(ring, be used to decorate yourself)
Evidence: 0.42
¬ Plausible(ring, be used to decoration)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.61
Salient(ring, be used to decorate yourself)
Evidence: 0.40
¬ Typical(ring, be used to decorate yourself)
Evidence: 0.47
¬ Remarkable(ring, be used to decorate yourself)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.28
Plausible(ring, be used to decorate yourself)
Evidence: 0.40
¬ Typical(ring, be used to decorate yourself)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.47
¬ Remarkable(ring, be used to decorate yourself)
Evidence: 0.27
¬ Typical(game, be used to express yourself)
0.33
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.47
¬ Remarkable(ring, be used to decorate yourself)
Evidence: 0.27
¬ Typical(game, be used to amuse oneself)
0.30
Rule weight: 0.51
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.47
¬ Remarkable(ring, be used to decorate yourself)
Evidence: 0.54
¬ Typical(game, be play with yourself or someone else)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.91
Evidence: 0.47
¬ Remarkable(ring, be used to decorate yourself)
Evidence: 0.24
¬ Typical(necklace, be used to decorate)
0.11
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.87
Evidence: 0.47
¬ Remarkable(ring, be used to decorate yourself)
Evidence: 0.22
¬ Typical(necklace, be used to decorate your neck)
0.10
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.47
¬ Remarkable(ring, be used to decorate yourself)
Evidence: 0.15
¬ Typical(necklace, be used to decoration)
0.09
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.47
¬ Remarkable(ring, be used to decorate yourself)
Evidence: 0.25
¬ Typical(necklace, be used to accessorize outfit)
0.08
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.47
¬ Remarkable(ring, be used to decorate yourself)
Evidence: 0.64
¬ Typical(necklace, be used to beautify oneself)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.40
Typical(ring, be used to decorate yourself)
Evidence: 0.27
¬ Typical(game, be used to express yourself)
0.31
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.40
Typical(ring, be used to decorate yourself)
Evidence: 0.27
¬ Typical(game, be used to amuse oneself)
0.25
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.40
Typical(ring, be used to decorate yourself)
Evidence: 0.54
¬ Typical(game, be play with yourself or someone else)