rip: is current dangerous

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hit
Weight: 0.57
, protocol
Weight: 0.55
, song
Weight: 0.54
, guard
Weight: 0.51
Siblings tear
Weight: 0.32
, shake
Weight: 0.32
, big bang
Weight: 0.32
, big bang theory
Weight: 0.32
, hook
Weight: 0.32

Related properties

Property Similarity
is current dangerous 1.00
is dangerous 0.90
is current 0.87
fit current state 0.78
is problematic 0.78
fit current state of game 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.45
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.88
Plausible(hit, fit current state of game)
Evidence: 0.94
¬ Typical(rip, is current dangerous)
0.42
Rule weight: 0.66
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.80
Plausible(hit, fit current state)
Evidence: 0.94
¬ Typical(rip, is current dangerous)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.91
Plausible(rip, is current dangerous)
Evidence: 0.80
¬ Plausible(hit, fit current state)
0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.91
Plausible(rip, is current dangerous)
Evidence: 0.88
¬ Plausible(hit, fit current state of game)

Remarkability exclusitivity betweem a parent and a child

0.32
Rule weight: 0.58
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.65
¬ Remarkable(rip, is current dangerous)
Evidence: 0.44
¬ Remarkable(hit, fit current state)
0.28
Rule weight: 0.58
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.65
¬ Remarkable(rip, is current dangerous)
Evidence: 0.55
¬ Remarkable(hit, fit current state of game)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.63
Similarity weight: 0.78
Evidence: 0.65
¬ Remarkable(rip, is current dangerous)
Evidence: 0.58
¬ Remarkable(big bang theory, is problematic)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.88
Plausible(hit, fit current state of game)
Evidence: 0.65
Remarkable(rip, is current dangerous)
Evidence: 0.91
¬ Plausible(rip, is current dangerous)
0.30
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.80
Plausible(hit, fit current state)
Evidence: 0.65
Remarkable(rip, is current dangerous)
Evidence: 0.91
¬ Plausible(rip, is current dangerous)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.91
Plausible(rip, is current dangerous)
Evidence: 0.58
Remarkable(big bang theory, is problematic)
Evidence: 0.32
¬ Plausible(big bang theory, is problematic)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.91
Plausible(rip, is current dangerous)
Evidence: 0.97
¬ Salient(rip, is current dangerous)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.97
Salient(rip, is current dangerous)
Evidence: 0.95
¬ Salient(rip, is dangerous)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.94
Typical(rip, is current dangerous)
Evidence: 0.88
¬ Typical(rip, is dangerous)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.97
Salient(rip, is current dangerous)
Evidence: 0.83
¬ Salient(rip, is current)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.94
Typical(rip, is current dangerous)
Evidence: 0.64
¬ Typical(rip, is current)
0.71
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.91
Plausible(rip, is current dangerous)
Evidence: 0.87
¬ Plausible(rip, is dangerous)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.91
Plausible(rip, is current dangerous)
Evidence: 0.69
¬ Plausible(rip, is current)
0.58
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.90
Evidence: 0.65
Remarkable(rip, is current dangerous)
Evidence: 0.71
¬ Remarkable(rip, is dangerous)
0.54
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.87
Evidence: 0.65
Remarkable(rip, is current dangerous)
Evidence: 0.78
¬ Remarkable(rip, is current)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Salient(rip, is current dangerous)
Evidence: 0.94
¬ Typical(rip, is current dangerous)
Evidence: 0.65
¬ Remarkable(rip, is current dangerous)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.91
Plausible(rip, is current dangerous)
Evidence: 0.94
¬ Typical(rip, is current dangerous)

Typicality and Rermarkability incompatibility between a parent and a child

0.17
Rule weight: 0.51
Evidence weight: 0.42
Similarity weight: 0.78
Evidence: 0.65
¬ Remarkable(rip, is current dangerous)
Evidence: 0.89
¬ Typical(hit, fit current state)
0.15
Rule weight: 0.51
Evidence weight: 0.40
Similarity weight: 0.76
Evidence: 0.65
¬ Remarkable(rip, is current dangerous)
Evidence: 0.93
¬ Typical(hit, fit current state of game)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.65
¬ Remarkable(rip, is current dangerous)
Evidence: 0.32
¬ Typical(big bang theory, is problematic)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.94
Typical(rip, is current dangerous)
Evidence: 0.89
¬ Typical(hit, fit current state)
0.35
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.94
Typical(rip, is current dangerous)
Evidence: 0.93
¬ Typical(hit, fit current state of game)