robber: be caught

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.56
, person
Weight: 0.56
, criminal
Weight: 0.53
, thing
Weight: 0.50
Siblings suspect
Weight: 0.34
, thief
Weight: 0.34
, victim
Weight: 0.33
, wise man
Weight: 0.33
, elderly person
Weight: 0.33

Related properties

Property Similarity
be caught 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.48
Plausible(robber, be caught)
Evidence: 0.61
¬ Salient(robber, be caught)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.61
Salient(robber, be caught)
Evidence: 0.40
¬ Typical(robber, be caught)
Evidence: 0.78
¬ Remarkable(robber, be caught)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.48
Plausible(robber, be caught)
Evidence: 0.40
¬ Typical(robber, be caught)