robber: case store

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.56
, person
Weight: 0.56
, criminal
Weight: 0.53
Siblings thief
Weight: 0.34
, victim
Weight: 0.33
, elderly person
Weight: 0.33

Related properties

Property Similarity
case store 1.00
case job 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.11
Plausible(robber, case store)
Evidence: 0.23
¬ Salient(robber, case store)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.73
Typical(robber, case store)
Evidence: 0.24
¬ Typical(robber, case job)
0.39
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.81
Evidence: 0.21
Remarkable(robber, case store)
Evidence: 0.57
¬ Remarkable(robber, case job)
0.29
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.81
Evidence: 0.23
Salient(robber, case store)
Evidence: 0.74
¬ Salient(robber, case job)
0.15
Rule weight: 0.85
Evidence weight: 0.22
Similarity weight: 0.81
Evidence: 0.11
Plausible(robber, case store)
Evidence: 0.88
¬ Plausible(robber, case job)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.23
Salient(robber, case store)
Evidence: 0.73
¬ Typical(robber, case store)
Evidence: 0.21
¬ Remarkable(robber, case store)

Typical implies Plausible

0.17
Rule weight: 0.48
Evidence weight: 0.35
Similarity weight: 1.00
Evidence: 0.11
Plausible(robber, case store)
Evidence: 0.73
¬ Typical(robber, case store)