robot: affect people

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents device
Weight: 0.66
, electronic device
Weight: 0.62
, equipment
Weight: 0.60
, character
Weight: 0.60
, toy
Weight: 0.60
Siblings bender
Weight: 0.57
, sentry
Weight: 0.39
, joystick
Weight: 0.35
, computer mouse
Weight: 0.35
, computer keyboard
Weight: 0.34

Related properties

Property Similarity
affect people 1.00
help people 0.83
come after people 0.79
affect daily life 0.78
affect child 's development 0.77
be useful to people 0.77
affect story 0.76
get hurt 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.30
Rule weight: 0.66
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.31
Plausible(character, affect story)
Evidence: 0.60
¬ Typical(robot, affect people)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.66
Plausible(robot, affect people)
Evidence: 0.31
¬ Plausible(character, affect story)

Remarkability exclusitivity betweem a parent and a child

0.12
Rule weight: 0.58
Evidence weight: 0.28
Similarity weight: 0.76
Evidence: 0.82
¬ Remarkable(robot, affect people)
Evidence: 0.87
¬ Remarkable(character, affect story)

Remarkability exclusitivity between siblings

0.03
Rule weight: 0.13
Evidence weight: 0.33
Similarity weight: 0.76
Evidence: 0.82
¬ Remarkable(robot, affect people)
Evidence: 0.81
¬ Remarkable(bender, get hurt)

Remarkability from parent implausibility

0.29
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.31
Plausible(character, affect story)
Evidence: 0.82
Remarkable(robot, affect people)
Evidence: 0.66
¬ Plausible(robot, affect people)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.66
Plausible(robot, affect people)
Evidence: 0.81
Remarkable(bender, get hurt)
Evidence: 0.62
¬ Plausible(bender, get hurt)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.66
Plausible(robot, affect people)
Evidence: 0.80
¬ Salient(robot, affect people)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.80
Salient(robot, affect people)
Evidence: 0.27
¬ Salient(robot, affect daily life)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.82
Remarkable(robot, affect people)
Evidence: 0.31
¬ Remarkable(robot, affect daily life)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.82
Remarkable(robot, affect people)
Evidence: 0.66
¬ Remarkable(robot, help people)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.80
Salient(robot, affect people)
Evidence: 0.75
¬ Salient(robot, help people)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.82
Remarkable(robot, affect people)
Evidence: 0.73
¬ Remarkable(robot, come after people)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.66
Plausible(robot, affect people)
Evidence: 0.34
¬ Plausible(robot, affect daily life)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.80
Salient(robot, affect people)
Evidence: 0.75
¬ Salient(robot, come after people)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.82
Remarkable(robot, affect people)
Evidence: 0.83
¬ Remarkable(robot, be useful to people)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.80
Salient(robot, affect people)
Evidence: 0.88
¬ Salient(robot, be useful to people)
0.54
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.66
Plausible(robot, affect people)
Evidence: 0.69
¬ Plausible(robot, help people)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.60
Typical(robot, affect people)
Evidence: 0.49
¬ Typical(robot, affect daily life)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.66
Plausible(robot, affect people)
Evidence: 0.65
¬ Plausible(robot, come after people)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.83
Evidence: 0.60
Typical(robot, affect people)
Evidence: 0.73
¬ Typical(robot, help people)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.60
Typical(robot, affect people)
Evidence: 0.67
¬ Typical(robot, come after people)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.66
Plausible(robot, affect people)
Evidence: 0.74
¬ Plausible(robot, be useful to people)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.60
Typical(robot, affect people)
Evidence: 0.69
¬ Typical(robot, be useful to people)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.80
Salient(robot, affect people)
Evidence: 0.60
¬ Typical(robot, affect people)
Evidence: 0.82
¬ Remarkable(robot, affect people)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.66
Plausible(robot, affect people)
Evidence: 0.60
¬ Typical(robot, affect people)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.82
¬ Remarkable(robot, affect people)
Evidence: 0.15
¬ Typical(character, affect story)

Typicality and Rermarkability incompatibility between siblings

0.06
Rule weight: 0.14
Evidence weight: 0.54
Similarity weight: 0.76
Evidence: 0.82
¬ Remarkable(robot, affect people)
Evidence: 0.56
¬ Typical(bender, get hurt)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.60
Typical(robot, affect people)
Evidence: 0.15
¬ Typical(character, affect story)