robot: be popular in japan

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents device
Weight: 0.66
, electronic device
Weight: 0.62
, equipment
Weight: 0.60
, character
Weight: 0.60
, toy
Weight: 0.60
Siblings bender
Weight: 0.57
, sentry
Weight: 0.39
, joystick
Weight: 0.35
, computer mouse
Weight: 0.35
, computer keyboard
Weight: 0.34

Related properties

Property Similarity
be popular in japan 1.00
be used in japanese 0.83
be in japanese anime 0.80
is tokyo 0.80
be in naruto 0.76
be in chinese works 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.25
Rule weight: 0.66
Evidence weight: 0.49
Similarity weight: 0.76
Evidence: 0.46
Plausible(character, be in naruto)
Evidence: 0.94
¬ Typical(robot, be popular in japan)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.87
Plausible(robot, be popular in japan)
Evidence: 0.46
¬ Plausible(character, be in naruto)

Remarkability exclusitivity betweem a parent and a child

0.37
Rule weight: 0.58
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.53
¬ Remarkable(robot, be popular in japan)
Evidence: 0.31
¬ Remarkable(character, be in naruto)

Remarkability from parent implausibility

0.25
Rule weight: 0.42
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.46
Plausible(character, be in naruto)
Evidence: 0.53
Remarkable(robot, be popular in japan)
Evidence: 0.87
¬ Plausible(robot, be popular in japan)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.87
Plausible(robot, be popular in japan)
Evidence: 0.89
¬ Salient(robot, be popular in japan)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.89
Salient(robot, be popular in japan)
Evidence: 0.94
¬ Typical(robot, be popular in japan)
Evidence: 0.53
¬ Remarkable(robot, be popular in japan)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.87
Plausible(robot, be popular in japan)
Evidence: 0.94
¬ Typical(robot, be popular in japan)

Typicality and Rermarkability incompatibility between a parent and a child

0.25
Rule weight: 0.51
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.53
¬ Remarkable(robot, be popular in japan)
Evidence: 0.65
¬ Typical(character, be in naruto)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.94
Typical(robot, be popular in japan)
Evidence: 0.65
¬ Typical(character, be in naruto)