robot: be used to build thing

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents device
Weight: 0.66
, electronic device
Weight: 0.62
, equipment
Weight: 0.60
, character
Weight: 0.60
, toy
Weight: 0.60
Siblings sentry
Weight: 0.39
, joystick
Weight: 0.35
, computer mouse
Weight: 0.35
, gyroscope
Weight: 0.34
, laptop computer
Weight: 0.34

Related properties

Property Similarity
be used to build thing 1.00
be used to build car 0.83
be defined as thing to play 0.80
look like read thing 0.80
be used to do work 0.78
be defined as thing use to gain joy 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.48
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.71
Plausible(toy, be defined as thing to play)
Evidence: 0.32
¬ Typical(robot, be used to build thing)
0.45
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.63
Plausible(toy, be defined as thing use to gain joy)
Evidence: 0.32
¬ Typical(robot, be used to build thing)
0.42
Rule weight: 0.66
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.37
Plausible(toy, look like read thing)
Evidence: 0.32
¬ Typical(robot, be used to build thing)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.34
Plausible(robot, be used to build thing)
Evidence: 0.37
¬ Plausible(toy, look like read thing)
0.04
Rule weight: 0.09
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.34
Plausible(robot, be used to build thing)
Evidence: 0.63
¬ Plausible(toy, be defined as thing use to gain joy)
0.04
Rule weight: 0.09
Evidence weight: 0.53
Similarity weight: 0.80
Evidence: 0.34
Plausible(robot, be used to build thing)
Evidence: 0.71
¬ Plausible(toy, be defined as thing to play)

Remarkability exclusitivity betweem a parent and a child

0.38
Rule weight: 0.58
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.66
¬ Remarkable(robot, be used to build thing)
Evidence: 0.25
¬ Remarkable(toy, look like read thing)
0.24
Rule weight: 0.58
Evidence weight: 0.54
Similarity weight: 0.77
Evidence: 0.66
¬ Remarkable(robot, be used to build thing)
Evidence: 0.69
¬ Remarkable(toy, be defined as thing use to gain joy)
0.20
Rule weight: 0.58
Evidence weight: 0.44
Similarity weight: 0.80
Evidence: 0.66
¬ Remarkable(robot, be used to build thing)
Evidence: 0.85
¬ Remarkable(toy, be defined as thing to play)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.71
Plausible(toy, be defined as thing to play)
Evidence: 0.66
Remarkable(robot, be used to build thing)
Evidence: 0.34
¬ Plausible(robot, be used to build thing)
0.31
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.37
Plausible(toy, look like read thing)
Evidence: 0.66
Remarkable(robot, be used to build thing)
Evidence: 0.34
¬ Plausible(robot, be used to build thing)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.63
Plausible(toy, be defined as thing use to gain joy)
Evidence: 0.66
Remarkable(robot, be used to build thing)
Evidence: 0.34
¬ Plausible(robot, be used to build thing)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.48
Similarity weight: 1.00
Evidence: 0.34
Plausible(robot, be used to build thing)
Evidence: 0.78
¬ Salient(robot, be used to build thing)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.78
Salient(robot, be used to build thing)
Evidence: 0.07
¬ Salient(robot, be used to build car)
0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.66
Remarkable(robot, be used to build thing)
Evidence: 0.06
¬ Remarkable(robot, be used to build car)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.34
Plausible(robot, be used to build thing)
Evidence: 0.20
¬ Plausible(robot, be used to build car)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.78
Salient(robot, be used to build thing)
Evidence: 0.67
¬ Salient(robot, be used to do work)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.34
Plausible(robot, be used to build thing)
Evidence: 0.28
¬ Plausible(robot, be used to do work)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.66
Remarkable(robot, be used to build thing)
Evidence: 0.66
¬ Remarkable(robot, be used to do work)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.32
Typical(robot, be used to build thing)
Evidence: 0.36
¬ Typical(robot, be used to do work)
0.33
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.83
Evidence: 0.32
Typical(robot, be used to build thing)
Evidence: 0.79
¬ Typical(robot, be used to build car)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.78
Salient(robot, be used to build thing)
Evidence: 0.32
¬ Typical(robot, be used to build thing)
Evidence: 0.66
¬ Remarkable(robot, be used to build thing)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.34
Plausible(robot, be used to build thing)
Evidence: 0.32
¬ Typical(robot, be used to build thing)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.66
¬ Remarkable(robot, be used to build thing)
Evidence: 0.12
¬ Typical(toy, be defined as thing to play)
0.35
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.66
¬ Remarkable(robot, be used to build thing)
Evidence: 0.18
¬ Typical(toy, be defined as thing use to gain joy)
0.30
Rule weight: 0.51
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.66
¬ Remarkable(robot, be used to build thing)
Evidence: 0.39
¬ Typical(toy, look like read thing)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.32
Typical(robot, be used to build thing)
Evidence: 0.12
¬ Typical(toy, be defined as thing to play)
0.33
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.32
Typical(robot, be used to build thing)
Evidence: 0.18
¬ Typical(toy, be defined as thing use to gain joy)
0.28
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.32
Typical(robot, be used to build thing)
Evidence: 0.39
¬ Typical(toy, look like read thing)