roll: feel good

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents place
Weight: 0.62
, part
Weight: 0.59
, song
Weight: 0.58
, maneuver
Weight: 0.57
Siblings turn
Weight: 0.32
, other place
Weight: 0.32
, sink
Weight: 0.32
, spin
Weight: 0.31
, stand
Weight: 0.31

Related properties

Property Similarity
feel good 1.00
look weird 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.69
Plausible(roll, feel good)
Evidence: 0.73
¬ Salient(roll, feel good)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.73
Salient(roll, feel good)
Evidence: 0.16
¬ Salient(roll, look weird)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.69
Plausible(roll, feel good)
Evidence: 0.16
¬ Plausible(roll, look weird)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.50
Remarkable(roll, feel good)
Evidence: 0.14
¬ Remarkable(roll, look weird)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.79
Typical(roll, feel good)
Evidence: 0.43
¬ Typical(roll, look weird)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.73
Salient(roll, feel good)
Evidence: 0.79
¬ Typical(roll, feel good)
Evidence: 0.50
¬ Remarkable(roll, feel good)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.69
Plausible(roll, feel good)
Evidence: 0.79
¬ Typical(roll, feel good)