rollercoaster: be fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents ride
Weight: 0.71
, game
Weight: 0.51
, entertainment
Weight: 0.49
, object
Weight: 0.42
, attraction
Weight: 0.39
Siblings coaster
Weight: 0.35
, carousel
Weight: 0.33
, slide
Weight: 0.33
, motorcycle
Weight: 0.32
, ferris wheel
Weight: 0.31

Related properties

Property Similarity
be fun 1.00
be used to fun 0.99
be used to have fun 0.94
be fun to play 0.93
be play for fun 0.92
be fun stuff 0.91
be more fun with friend 0.88
be enjoyable 0.85
be more fun with more person play 0.83
be play for enjoyment 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.63
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.90
Plausible(game, be fun)
Evidence: 0.54
¬ Typical(rollercoaster, be fun)
0.49
Rule weight: 0.66
Evidence weight: 0.74
Similarity weight: 0.99
Evidence: 0.52
Plausible(game, be used to fun)
Evidence: 0.54
¬ Typical(rollercoaster, be fun)
0.45
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 0.93
Evidence: 0.50
Plausible(game, be fun to play)
Evidence: 0.54
¬ Typical(rollercoaster, be fun)
0.43
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 0.91
Evidence: 0.46
Plausible(game, be fun stuff)
Evidence: 0.54
¬ Typical(rollercoaster, be fun)
0.42
Rule weight: 0.66
Evidence weight: 0.67
Similarity weight: 0.94
Evidence: 0.39
Plausible(game, be used to have fun)
Evidence: 0.54
¬ Typical(rollercoaster, be fun)
0.41
Rule weight: 0.66
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.30
Plausible(entertainment, be fun)
Evidence: 0.54
¬ Typical(rollercoaster, be fun)
0.41
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.85
Evidence: 0.48
Plausible(entertainment, be enjoyable)
Evidence: 0.54
¬ Typical(rollercoaster, be fun)
0.38
Rule weight: 0.66
Evidence weight: 0.63
Similarity weight: 0.92
Evidence: 0.31
Plausible(game, be play for fun)
Evidence: 0.54
¬ Typical(rollercoaster, be fun)
0.37
Rule weight: 0.66
Evidence weight: 0.66
Similarity weight: 0.85
Evidence: 0.36
Plausible(game, be enjoyable)
Evidence: 0.54
¬ Typical(rollercoaster, be fun)
0.35
Rule weight: 0.66
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.42
Plausible(game, be play for enjoyment)
Evidence: 0.54
¬ Typical(rollercoaster, be fun)
0.35
Rule weight: 0.66
Evidence weight: 0.60
Similarity weight: 0.88
Evidence: 0.26
Plausible(game, be more fun with friend)
Evidence: 0.54
¬ Typical(rollercoaster, be fun)
0.33
Rule weight: 0.66
Evidence weight: 0.59
Similarity weight: 0.83
Evidence: 0.24
Plausible(game, be more fun with more person play)
Evidence: 0.54
¬ Typical(rollercoaster, be fun)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.06
Plausible(rollercoaster, be fun)
Evidence: 0.30
¬ Plausible(entertainment, be fun)
0.06
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.88
Evidence: 0.06
Plausible(rollercoaster, be fun)
Evidence: 0.26
¬ Plausible(game, be more fun with friend)
0.06
Rule weight: 0.09
Evidence weight: 0.71
Similarity weight: 0.92
Evidence: 0.06
Plausible(rollercoaster, be fun)
Evidence: 0.31
¬ Plausible(game, be play for fun)
0.06
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.06
Plausible(rollercoaster, be fun)
Evidence: 0.24
¬ Plausible(game, be more fun with more person play)
0.06
Rule weight: 0.09
Evidence weight: 0.64
Similarity weight: 0.94
Evidence: 0.06
Plausible(rollercoaster, be fun)
Evidence: 0.39
¬ Plausible(game, be used to have fun)
0.05
Rule weight: 0.09
Evidence weight: 0.66
Similarity weight: 0.85
Evidence: 0.06
Plausible(rollercoaster, be fun)
Evidence: 0.36
¬ Plausible(game, be enjoyable)
0.05
Rule weight: 0.09
Evidence weight: 0.57
Similarity weight: 0.91
Evidence: 0.06
Plausible(rollercoaster, be fun)
Evidence: 0.46
¬ Plausible(game, be fun stuff)
0.05
Rule weight: 0.09
Evidence weight: 0.51
Similarity weight: 0.99
Evidence: 0.06
Plausible(rollercoaster, be fun)
Evidence: 0.52
¬ Plausible(game, be used to fun)
0.05
Rule weight: 0.09
Evidence weight: 0.53
Similarity weight: 0.93
Evidence: 0.06
Plausible(rollercoaster, be fun)
Evidence: 0.50
¬ Plausible(game, be fun to play)
0.04
Rule weight: 0.09
Evidence weight: 0.61
Similarity weight: 0.77
Evidence: 0.06
Plausible(rollercoaster, be fun)
Evidence: 0.42
¬ Plausible(game, be play for enjoyment)
0.04
Rule weight: 0.09
Evidence weight: 0.55
Similarity weight: 0.85
Evidence: 0.06
Plausible(rollercoaster, be fun)
Evidence: 0.48
¬ Plausible(entertainment, be enjoyable)
0.01
Rule weight: 0.09
Evidence weight: 0.16
Similarity weight: 1.00
Evidence: 0.06
Plausible(rollercoaster, be fun)
Evidence: 0.90
¬ Plausible(game, be fun)

Remarkability exclusitivity betweem a parent and a child

0.31
Rule weight: 0.58
Evidence weight: 0.54
Similarity weight: 1.00
Evidence: 0.75
¬ Remarkable(rollercoaster, be fun)
Evidence: 0.62
¬ Remarkable(entertainment, be fun)
0.23
Rule weight: 0.58
Evidence weight: 0.48
Similarity weight: 0.85
Evidence: 0.75
¬ Remarkable(rollercoaster, be fun)
Evidence: 0.70
¬ Remarkable(entertainment, be enjoyable)
0.22
Rule weight: 0.58
Evidence weight: 0.44
Similarity weight: 0.88
Evidence: 0.75
¬ Remarkable(rollercoaster, be fun)
Evidence: 0.75
¬ Remarkable(game, be more fun with friend)
0.22
Rule weight: 0.58
Evidence weight: 0.39
Similarity weight: 0.99
Evidence: 0.75
¬ Remarkable(rollercoaster, be fun)
Evidence: 0.82
¬ Remarkable(game, be used to fun)
0.22
Rule weight: 0.58
Evidence weight: 0.40
Similarity weight: 0.94
Evidence: 0.75
¬ Remarkable(rollercoaster, be fun)
Evidence: 0.81
¬ Remarkable(game, be used to have fun)
0.21
Rule weight: 0.58
Evidence weight: 0.41
Similarity weight: 0.91
Evidence: 0.75
¬ Remarkable(rollercoaster, be fun)
Evidence: 0.79
¬ Remarkable(game, be fun stuff)
0.21
Rule weight: 0.58
Evidence weight: 0.42
Similarity weight: 0.85
Evidence: 0.75
¬ Remarkable(rollercoaster, be fun)
Evidence: 0.77
¬ Remarkable(game, be enjoyable)
0.18
Rule weight: 0.58
Evidence weight: 0.32
Similarity weight: 1.00
Evidence: 0.75
¬ Remarkable(rollercoaster, be fun)
Evidence: 0.92
¬ Remarkable(game, be fun)
0.18
Rule weight: 0.58
Evidence weight: 0.34
Similarity weight: 0.93
Evidence: 0.75
¬ Remarkable(rollercoaster, be fun)
Evidence: 0.89
¬ Remarkable(game, be fun to play)
0.18
Rule weight: 0.58
Evidence weight: 0.37
Similarity weight: 0.83
Evidence: 0.75
¬ Remarkable(rollercoaster, be fun)
Evidence: 0.84
¬ Remarkable(game, be more fun with more person play)
0.17
Rule weight: 0.58
Evidence weight: 0.33
Similarity weight: 0.92
Evidence: 0.75
¬ Remarkable(rollercoaster, be fun)
Evidence: 0.90
¬ Remarkable(game, be play for fun)
0.16
Rule weight: 0.58
Evidence weight: 0.36
Similarity weight: 0.77
Evidence: 0.75
¬ Remarkable(rollercoaster, be fun)
Evidence: 0.86
¬ Remarkable(game, be play for enjoyment)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.75
¬ Remarkable(rollercoaster, be fun)
Evidence: 0.74
¬ Remarkable(ferris wheel, be fun)

Remarkability from parent implausibility

0.42
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.90
Plausible(game, be fun)
Evidence: 0.75
Remarkable(rollercoaster, be fun)
Evidence: 0.06
¬ Plausible(rollercoaster, be fun)
0.41
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.30
Plausible(entertainment, be fun)
Evidence: 0.75
Remarkable(rollercoaster, be fun)
Evidence: 0.06
¬ Plausible(rollercoaster, be fun)
0.41
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.99
Evidence: 0.52
Plausible(game, be used to fun)
Evidence: 0.75
Remarkable(rollercoaster, be fun)
Evidence: 0.06
¬ Plausible(rollercoaster, be fun)
0.39
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.94
Evidence: 0.39
Plausible(game, be used to have fun)
Evidence: 0.75
Remarkable(rollercoaster, be fun)
Evidence: 0.06
¬ Plausible(rollercoaster, be fun)
0.39
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.93
Evidence: 0.50
Plausible(game, be fun to play)
Evidence: 0.75
Remarkable(rollercoaster, be fun)
Evidence: 0.06
¬ Plausible(rollercoaster, be fun)
0.38
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.31
Plausible(game, be play for fun)
Evidence: 0.75
Remarkable(rollercoaster, be fun)
Evidence: 0.06
¬ Plausible(rollercoaster, be fun)
0.38
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.46
Plausible(game, be fun stuff)
Evidence: 0.75
Remarkable(rollercoaster, be fun)
Evidence: 0.06
¬ Plausible(rollercoaster, be fun)
0.36
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.26
Plausible(game, be more fun with friend)
Evidence: 0.75
Remarkable(rollercoaster, be fun)
Evidence: 0.06
¬ Plausible(rollercoaster, be fun)
0.35
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.48
Plausible(entertainment, be enjoyable)
Evidence: 0.75
Remarkable(rollercoaster, be fun)
Evidence: 0.06
¬ Plausible(rollercoaster, be fun)
0.35
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.36
Plausible(game, be enjoyable)
Evidence: 0.75
Remarkable(rollercoaster, be fun)
Evidence: 0.06
¬ Plausible(rollercoaster, be fun)
0.35
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.24
Plausible(game, be more fun with more person play)
Evidence: 0.75
Remarkable(rollercoaster, be fun)
Evidence: 0.06
¬ Plausible(rollercoaster, be fun)
0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.42
Plausible(game, be play for enjoyment)
Evidence: 0.75
Remarkable(rollercoaster, be fun)
Evidence: 0.06
¬ Plausible(rollercoaster, be fun)

Remarkability from sibling implausibility

0.59
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.06
Plausible(rollercoaster, be fun)
Evidence: 0.74
Remarkable(ferris wheel, be fun)
Evidence: 0.05
¬ Plausible(ferris wheel, be fun)

Salient implies Plausible

0.10
Rule weight: 0.28
Evidence weight: 0.36
Similarity weight: 1.00
Evidence: 0.06
Plausible(rollercoaster, be fun)
Evidence: 0.68
¬ Salient(rollercoaster, be fun)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.99
Evidence: 0.06
Plausible(rollercoaster, be fun)
Evidence: 0.05
¬ Plausible(rollercoaster, be used to fun)
0.68
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.99
Evidence: 0.75
Remarkable(rollercoaster, be fun)
Evidence: 0.76
¬ Remarkable(rollercoaster, be used to fun)
0.66
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.99
Evidence: 0.68
Salient(rollercoaster, be fun)
Evidence: 0.68
¬ Salient(rollercoaster, be used to fun)
0.63
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.99
Evidence: 0.54
Typical(rollercoaster, be fun)
Evidence: 0.55
¬ Typical(rollercoaster, be used to fun)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.68
Salient(rollercoaster, be fun)
Evidence: 0.54
¬ Typical(rollercoaster, be fun)
Evidence: 0.75
¬ Remarkable(rollercoaster, be fun)

Typical implies Plausible

0.24
Rule weight: 0.48
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.06
Plausible(rollercoaster, be fun)
Evidence: 0.54
¬ Typical(rollercoaster, be fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.43
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.99
Evidence: 0.75
¬ Remarkable(rollercoaster, be fun)
Evidence: 0.19
¬ Typical(game, be used to fun)
0.42
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.93
Evidence: 0.75
¬ Remarkable(rollercoaster, be fun)
Evidence: 0.17
¬ Typical(game, be fun to play)
0.39
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.94
Evidence: 0.75
¬ Remarkable(rollercoaster, be fun)
Evidence: 0.25
¬ Typical(game, be used to have fun)
0.39
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.91
Evidence: 0.75
¬ Remarkable(rollercoaster, be fun)
Evidence: 0.22
¬ Typical(game, be fun stuff)
0.38
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.92
Evidence: 0.75
¬ Remarkable(rollercoaster, be fun)
Evidence: 0.24
¬ Typical(game, be play for fun)
0.38
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.75
¬ Remarkable(rollercoaster, be fun)
Evidence: 0.34
¬ Typical(entertainment, be fun)
0.36
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.75
¬ Remarkable(rollercoaster, be fun)
Evidence: 0.22
¬ Typical(entertainment, be enjoyable)
0.34
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.75
¬ Remarkable(rollercoaster, be fun)
Evidence: 0.28
¬ Typical(game, be enjoyable)
0.33
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.75
¬ Remarkable(rollercoaster, be fun)
Evidence: 0.21
¬ Typical(game, be play for enjoyment)
0.32
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.88
Evidence: 0.75
¬ Remarkable(rollercoaster, be fun)
Evidence: 0.37
¬ Typical(game, be more fun with friend)
0.31
Rule weight: 0.51
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.75
¬ Remarkable(rollercoaster, be fun)
Evidence: 0.35
¬ Typical(game, be more fun with more person play)
0.18
Rule weight: 0.51
Evidence weight: 0.35
Similarity weight: 1.00
Evidence: 0.75
¬ Remarkable(rollercoaster, be fun)
Evidence: 0.87
¬ Typical(game, be fun)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.58
Similarity weight: 1.00
Evidence: 0.75
¬ Remarkable(rollercoaster, be fun)
Evidence: 0.56
¬ Typical(ferris wheel, be fun)

Typicality inheritance from parent to child

0.44
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.99
Evidence: 0.54
Typical(rollercoaster, be fun)
Evidence: 0.19
¬ Typical(game, be used to fun)
0.42
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.93
Evidence: 0.54
Typical(rollercoaster, be fun)
Evidence: 0.17
¬ Typical(game, be fun to play)
0.41
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.54
Typical(rollercoaster, be fun)
Evidence: 0.34
¬ Typical(entertainment, be fun)
0.40
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.94
Evidence: 0.54
Typical(rollercoaster, be fun)
Evidence: 0.25
¬ Typical(game, be used to have fun)
0.40
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.54
Typical(rollercoaster, be fun)
Evidence: 0.22
¬ Typical(game, be fun stuff)
0.40
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.54
Typical(rollercoaster, be fun)
Evidence: 0.24
¬ Typical(game, be play for fun)
0.37
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.54
Typical(rollercoaster, be fun)
Evidence: 0.22
¬ Typical(entertainment, be enjoyable)
0.36
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.54
Typical(rollercoaster, be fun)
Evidence: 0.28
¬ Typical(game, be enjoyable)
0.35
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.54
Typical(rollercoaster, be fun)
Evidence: 0.37
¬ Typical(game, be more fun with friend)
0.34
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.54
Typical(rollercoaster, be fun)
Evidence: 0.35
¬ Typical(game, be more fun with more person play)
0.34
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.54
Typical(rollercoaster, be fun)
Evidence: 0.21
¬ Typical(game, be play for enjoyment)
0.29
Rule weight: 0.48
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.54
Typical(rollercoaster, be fun)
Evidence: 0.87
¬ Typical(game, be fun)