rollercoaster: be make for entertainment

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents ride
Weight: 0.71
, game
Weight: 0.51
, entertainment
Weight: 0.49
, object
Weight: 0.42
, attraction
Weight: 0.39
Siblings coaster
Weight: 0.35
, carousel
Weight: 0.33
, slide
Weight: 0.33
, motorcycle
Weight: 0.32
, ferris wheel
Weight: 0.31

Related properties

Property Similarity
be make for entertainment 1.00
be used to entertainment 0.94
be play for recreation 0.76
be play for amusement 0.76
be play for fun 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.56
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.94
Evidence: 0.75
Plausible(game, be used to entertainment)
Evidence: 0.41
¬ Typical(rollercoaster, be make for entertainment)
0.36
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 0.75
Evidence: 0.31
Plausible(game, be play for fun)
Evidence: 0.41
¬ Typical(rollercoaster, be make for entertainment)
0.34
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.21
Plausible(game, be play for amusement)
Evidence: 0.41
¬ Typical(rollercoaster, be make for entertainment)
0.34
Rule weight: 0.66
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.20
Plausible(game, be play for recreation)
Evidence: 0.41
¬ Typical(rollercoaster, be make for entertainment)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.22
Plausible(rollercoaster, be make for entertainment)
Evidence: 0.20
¬ Plausible(game, be play for recreation)
0.06
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.22
Plausible(rollercoaster, be make for entertainment)
Evidence: 0.21
¬ Plausible(game, be play for amusement)
0.05
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.22
Plausible(rollercoaster, be make for entertainment)
Evidence: 0.31
¬ Plausible(game, be play for fun)
0.04
Rule weight: 0.09
Evidence weight: 0.41
Similarity weight: 0.94
Evidence: 0.22
Plausible(rollercoaster, be make for entertainment)
Evidence: 0.75
¬ Plausible(game, be used to entertainment)

Remarkability exclusitivity betweem a parent and a child

0.32
Rule weight: 0.58
Evidence weight: 0.58
Similarity weight: 0.94
Evidence: 0.66
¬ Remarkable(rollercoaster, be make for entertainment)
Evidence: 0.63
¬ Remarkable(game, be used to entertainment)
0.25
Rule weight: 0.58
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.66
¬ Remarkable(rollercoaster, be make for entertainment)
Evidence: 0.64
¬ Remarkable(game, be play for amusement)
0.25
Rule weight: 0.58
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.66
¬ Remarkable(rollercoaster, be make for entertainment)
Evidence: 0.64
¬ Remarkable(game, be play for recreation)
0.18
Rule weight: 0.58
Evidence weight: 0.41
Similarity weight: 0.75
Evidence: 0.66
¬ Remarkable(rollercoaster, be make for entertainment)
Evidence: 0.90
¬ Remarkable(game, be play for fun)

Remarkability from parent implausibility

0.39
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.94
Evidence: 0.75
Plausible(game, be used to entertainment)
Evidence: 0.66
Remarkable(rollercoaster, be make for entertainment)
Evidence: 0.22
¬ Plausible(rollercoaster, be make for entertainment)
0.30
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.20
Plausible(game, be play for recreation)
Evidence: 0.66
Remarkable(rollercoaster, be make for entertainment)
Evidence: 0.22
¬ Plausible(rollercoaster, be make for entertainment)
0.30
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.31
Plausible(game, be play for fun)
Evidence: 0.66
Remarkable(rollercoaster, be make for entertainment)
Evidence: 0.22
¬ Plausible(rollercoaster, be make for entertainment)
0.30
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.21
Plausible(game, be play for amusement)
Evidence: 0.66
Remarkable(rollercoaster, be make for entertainment)
Evidence: 0.22
¬ Plausible(rollercoaster, be make for entertainment)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.41
Similarity weight: 1.00
Evidence: 0.22
Plausible(rollercoaster, be make for entertainment)
Evidence: 0.75
¬ Salient(rollercoaster, be make for entertainment)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.75
Salient(rollercoaster, be make for entertainment)
Evidence: 0.41
¬ Typical(rollercoaster, be make for entertainment)
Evidence: 0.66
¬ Remarkable(rollercoaster, be make for entertainment)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.22
Plausible(rollercoaster, be make for entertainment)
Evidence: 0.41
¬ Typical(rollercoaster, be make for entertainment)

Typicality and Rermarkability incompatibility between a parent and a child

0.44
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.94
Evidence: 0.66
¬ Remarkable(rollercoaster, be make for entertainment)
Evidence: 0.14
¬ Typical(game, be used to entertainment)
0.32
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.66
¬ Remarkable(rollercoaster, be make for entertainment)
Evidence: 0.24
¬ Typical(game, be play for fun)
0.27
Rule weight: 0.51
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.66
¬ Remarkable(rollercoaster, be make for entertainment)
Evidence: 0.44
¬ Typical(game, be play for amusement)
0.27
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.66
¬ Remarkable(rollercoaster, be make for entertainment)
Evidence: 0.46
¬ Typical(game, be play for recreation)

Typicality inheritance from parent to child

0.42
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.94
Evidence: 0.41
Typical(rollercoaster, be make for entertainment)
Evidence: 0.14
¬ Typical(game, be used to entertainment)
0.31
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.41
Typical(rollercoaster, be make for entertainment)
Evidence: 0.24
¬ Typical(game, be play for fun)
0.27
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.41
Typical(rollercoaster, be make for entertainment)
Evidence: 0.44
¬ Typical(game, be play for amusement)
0.27
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.41
Typical(rollercoaster, be make for entertainment)
Evidence: 0.46
¬ Typical(game, be play for recreation)