rollercoaster: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents ride
Weight: 0.71
, game
Weight: 0.51
, entertainment
Weight: 0.49
, object
Weight: 0.42
, attraction
Weight: 0.39
Siblings coaster
Weight: 0.35
, carousel
Weight: 0.33
, slide
Weight: 0.33
, motorcycle
Weight: 0.32
, ferris wheel
Weight: 0.31

Related properties

Property Similarity
be used to fun 1.00
be fun 0.99
be used to have fun 0.96
be fun to play 0.93
be play for fun 0.92
be fun stuff 0.91
be more fun with friend 0.88
be enjoyable 0.84
be more fun with more person play 0.83
be play for enjoyment 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.62
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.99
Evidence: 0.90
Plausible(game, be fun)
Evidence: 0.55
¬ Typical(rollercoaster, be used to fun)
0.49
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.52
Plausible(game, be used to fun)
Evidence: 0.55
¬ Typical(rollercoaster, be used to fun)
0.44
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.93
Evidence: 0.50
Plausible(game, be fun to play)
Evidence: 0.55
¬ Typical(rollercoaster, be used to fun)
0.43
Rule weight: 0.66
Evidence weight: 0.70
Similarity weight: 0.91
Evidence: 0.46
Plausible(game, be fun stuff)
Evidence: 0.55
¬ Typical(rollercoaster, be used to fun)
0.42
Rule weight: 0.66
Evidence weight: 0.66
Similarity weight: 0.96
Evidence: 0.39
Plausible(game, be used to have fun)
Evidence: 0.55
¬ Typical(rollercoaster, be used to fun)
0.40
Rule weight: 0.66
Evidence weight: 0.61
Similarity weight: 0.99
Evidence: 0.30
Plausible(entertainment, be fun)
Evidence: 0.55
¬ Typical(rollercoaster, be used to fun)
0.40
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 0.84
Evidence: 0.48
Plausible(entertainment, be enjoyable)
Evidence: 0.55
¬ Typical(rollercoaster, be used to fun)
0.38
Rule weight: 0.66
Evidence weight: 0.62
Similarity weight: 0.92
Evidence: 0.31
Plausible(game, be play for fun)
Evidence: 0.55
¬ Typical(rollercoaster, be used to fun)
0.36
Rule weight: 0.66
Evidence weight: 0.65
Similarity weight: 0.84
Evidence: 0.36
Plausible(game, be enjoyable)
Evidence: 0.55
¬ Typical(rollercoaster, be used to fun)
0.35
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.42
Plausible(game, be play for enjoyment)
Evidence: 0.55
¬ Typical(rollercoaster, be used to fun)
0.34
Rule weight: 0.66
Evidence weight: 0.59
Similarity weight: 0.88
Evidence: 0.26
Plausible(game, be more fun with friend)
Evidence: 0.55
¬ Typical(rollercoaster, be used to fun)
0.32
Rule weight: 0.66
Evidence weight: 0.58
Similarity weight: 0.83
Evidence: 0.24
Plausible(game, be more fun with more person play)
Evidence: 0.55
¬ Typical(rollercoaster, be used to fun)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 0.99
Evidence: 0.05
Plausible(rollercoaster, be used to fun)
Evidence: 0.30
¬ Plausible(entertainment, be fun)
0.06
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.88
Evidence: 0.05
Plausible(rollercoaster, be used to fun)
Evidence: 0.26
¬ Plausible(game, be more fun with friend)
0.06
Rule weight: 0.09
Evidence weight: 0.71
Similarity weight: 0.92
Evidence: 0.05
Plausible(rollercoaster, be used to fun)
Evidence: 0.31
¬ Plausible(game, be play for fun)
0.06
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.05
Plausible(rollercoaster, be used to fun)
Evidence: 0.24
¬ Plausible(game, be more fun with more person play)
0.06
Rule weight: 0.09
Evidence weight: 0.63
Similarity weight: 0.96
Evidence: 0.05
Plausible(rollercoaster, be used to fun)
Evidence: 0.39
¬ Plausible(game, be used to have fun)
0.05
Rule weight: 0.09
Evidence weight: 0.66
Similarity weight: 0.84
Evidence: 0.05
Plausible(rollercoaster, be used to fun)
Evidence: 0.36
¬ Plausible(game, be enjoyable)
0.05
Rule weight: 0.09
Evidence weight: 0.56
Similarity weight: 0.91
Evidence: 0.05
Plausible(rollercoaster, be used to fun)
Evidence: 0.46
¬ Plausible(game, be fun stuff)
0.05
Rule weight: 0.09
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.05
Plausible(rollercoaster, be used to fun)
Evidence: 0.52
¬ Plausible(game, be used to fun)
0.05
Rule weight: 0.09
Evidence weight: 0.53
Similarity weight: 0.93
Evidence: 0.05
Plausible(rollercoaster, be used to fun)
Evidence: 0.50
¬ Plausible(game, be fun to play)
0.04
Rule weight: 0.09
Evidence weight: 0.60
Similarity weight: 0.77
Evidence: 0.05
Plausible(rollercoaster, be used to fun)
Evidence: 0.42
¬ Plausible(game, be play for enjoyment)
0.04
Rule weight: 0.09
Evidence weight: 0.54
Similarity weight: 0.84
Evidence: 0.05
Plausible(rollercoaster, be used to fun)
Evidence: 0.48
¬ Plausible(entertainment, be enjoyable)
0.01
Rule weight: 0.09
Evidence weight: 0.15
Similarity weight: 0.99
Evidence: 0.05
Plausible(rollercoaster, be used to fun)
Evidence: 0.90
¬ Plausible(game, be fun)

Remarkability exclusitivity betweem a parent and a child

0.30
Rule weight: 0.58
Evidence weight: 0.53
Similarity weight: 0.99
Evidence: 0.76
¬ Remarkable(rollercoaster, be used to fun)
Evidence: 0.62
¬ Remarkable(entertainment, be fun)
0.23
Rule weight: 0.58
Evidence weight: 0.47
Similarity weight: 0.84
Evidence: 0.76
¬ Remarkable(rollercoaster, be used to fun)
Evidence: 0.70
¬ Remarkable(entertainment, be enjoyable)
0.22
Rule weight: 0.58
Evidence weight: 0.43
Similarity weight: 0.88
Evidence: 0.76
¬ Remarkable(rollercoaster, be used to fun)
Evidence: 0.75
¬ Remarkable(game, be more fun with friend)
0.22
Rule weight: 0.58
Evidence weight: 0.38
Similarity weight: 1.00
Evidence: 0.76
¬ Remarkable(rollercoaster, be used to fun)
Evidence: 0.82
¬ Remarkable(game, be used to fun)
0.21
Rule weight: 0.58
Evidence weight: 0.39
Similarity weight: 0.96
Evidence: 0.76
¬ Remarkable(rollercoaster, be used to fun)
Evidence: 0.81
¬ Remarkable(game, be used to have fun)
0.21
Rule weight: 0.58
Evidence weight: 0.40
Similarity weight: 0.91
Evidence: 0.76
¬ Remarkable(rollercoaster, be used to fun)
Evidence: 0.79
¬ Remarkable(game, be fun stuff)
0.20
Rule weight: 0.58
Evidence weight: 0.41
Similarity weight: 0.84
Evidence: 0.76
¬ Remarkable(rollercoaster, be used to fun)
Evidence: 0.77
¬ Remarkable(game, be enjoyable)
0.17
Rule weight: 0.58
Evidence weight: 0.33
Similarity weight: 0.93
Evidence: 0.76
¬ Remarkable(rollercoaster, be used to fun)
Evidence: 0.89
¬ Remarkable(game, be fun to play)
0.17
Rule weight: 0.58
Evidence weight: 0.31
Similarity weight: 0.99
Evidence: 0.76
¬ Remarkable(rollercoaster, be used to fun)
Evidence: 0.92
¬ Remarkable(game, be fun)
0.17
Rule weight: 0.58
Evidence weight: 0.36
Similarity weight: 0.83
Evidence: 0.76
¬ Remarkable(rollercoaster, be used to fun)
Evidence: 0.84
¬ Remarkable(game, be more fun with more person play)
0.17
Rule weight: 0.58
Evidence weight: 0.32
Similarity weight: 0.92
Evidence: 0.76
¬ Remarkable(rollercoaster, be used to fun)
Evidence: 0.90
¬ Remarkable(game, be play for fun)
0.15
Rule weight: 0.58
Evidence weight: 0.35
Similarity weight: 0.77
Evidence: 0.76
¬ Remarkable(rollercoaster, be used to fun)
Evidence: 0.86
¬ Remarkable(game, be play for enjoyment)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.44
Similarity weight: 0.99
Evidence: 0.76
¬ Remarkable(rollercoaster, be used to fun)
Evidence: 0.74
¬ Remarkable(ferris wheel, be fun)

Remarkability from parent implausibility

0.42
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.52
Plausible(game, be used to fun)
Evidence: 0.76
Remarkable(rollercoaster, be used to fun)
Evidence: 0.05
¬ Plausible(rollercoaster, be used to fun)
0.41
Rule weight: 0.42
Evidence weight: 1.00
Similarity weight: 0.99
Evidence: 0.90
Plausible(game, be fun)
Evidence: 0.76
Remarkable(rollercoaster, be used to fun)
Evidence: 0.05
¬ Plausible(rollercoaster, be used to fun)
0.41
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.99
Evidence: 0.30
Plausible(entertainment, be fun)
Evidence: 0.76
Remarkable(rollercoaster, be used to fun)
Evidence: 0.05
¬ Plausible(rollercoaster, be used to fun)
0.40
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.96
Evidence: 0.39
Plausible(game, be used to have fun)
Evidence: 0.76
Remarkable(rollercoaster, be used to fun)
Evidence: 0.05
¬ Plausible(rollercoaster, be used to fun)
0.39
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.93
Evidence: 0.50
Plausible(game, be fun to play)
Evidence: 0.76
Remarkable(rollercoaster, be used to fun)
Evidence: 0.05
¬ Plausible(rollercoaster, be used to fun)
0.38
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.31
Plausible(game, be play for fun)
Evidence: 0.76
Remarkable(rollercoaster, be used to fun)
Evidence: 0.05
¬ Plausible(rollercoaster, be used to fun)
0.38
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.46
Plausible(game, be fun stuff)
Evidence: 0.76
Remarkable(rollercoaster, be used to fun)
Evidence: 0.05
¬ Plausible(rollercoaster, be used to fun)
0.36
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.26
Plausible(game, be more fun with friend)
Evidence: 0.76
Remarkable(rollercoaster, be used to fun)
Evidence: 0.05
¬ Plausible(rollercoaster, be used to fun)
0.35
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.48
Plausible(entertainment, be enjoyable)
Evidence: 0.76
Remarkable(rollercoaster, be used to fun)
Evidence: 0.05
¬ Plausible(rollercoaster, be used to fun)
0.35
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.36
Plausible(game, be enjoyable)
Evidence: 0.76
Remarkable(rollercoaster, be used to fun)
Evidence: 0.05
¬ Plausible(rollercoaster, be used to fun)
0.35
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.24
Plausible(game, be more fun with more person play)
Evidence: 0.76
Remarkable(rollercoaster, be used to fun)
Evidence: 0.05
¬ Plausible(rollercoaster, be used to fun)
0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.42
Plausible(game, be play for enjoyment)
Evidence: 0.76
Remarkable(rollercoaster, be used to fun)
Evidence: 0.05
¬ Plausible(rollercoaster, be used to fun)

Remarkability from sibling implausibility

0.59
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.99
Evidence: 0.05
Plausible(rollercoaster, be used to fun)
Evidence: 0.74
Remarkable(ferris wheel, be fun)
Evidence: 0.05
¬ Plausible(ferris wheel, be fun)

Salient implies Plausible

0.10
Rule weight: 0.28
Evidence weight: 0.35
Similarity weight: 1.00
Evidence: 0.05
Plausible(rollercoaster, be used to fun)
Evidence: 0.68
¬ Salient(rollercoaster, be used to fun)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.99
Evidence: 0.05
Plausible(rollercoaster, be used to fun)
Evidence: 0.06
¬ Plausible(rollercoaster, be fun)
0.69
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.99
Evidence: 0.76
Remarkable(rollercoaster, be used to fun)
Evidence: 0.75
¬ Remarkable(rollercoaster, be fun)
0.66
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.99
Evidence: 0.68
Salient(rollercoaster, be used to fun)
Evidence: 0.68
¬ Salient(rollercoaster, be fun)
0.64
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.99
Evidence: 0.55
Typical(rollercoaster, be used to fun)
Evidence: 0.54
¬ Typical(rollercoaster, be fun)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.68
Salient(rollercoaster, be used to fun)
Evidence: 0.55
¬ Typical(rollercoaster, be used to fun)
Evidence: 0.76
¬ Remarkable(rollercoaster, be used to fun)

Typical implies Plausible

0.23
Rule weight: 0.48
Evidence weight: 0.47
Similarity weight: 1.00
Evidence: 0.05
Plausible(rollercoaster, be used to fun)
Evidence: 0.55
¬ Typical(rollercoaster, be used to fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.44
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.76
¬ Remarkable(rollercoaster, be used to fun)
Evidence: 0.19
¬ Typical(game, be used to fun)
0.41
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.93
Evidence: 0.76
¬ Remarkable(rollercoaster, be used to fun)
Evidence: 0.17
¬ Typical(game, be fun to play)
0.39
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.76
¬ Remarkable(rollercoaster, be used to fun)
Evidence: 0.25
¬ Typical(game, be used to have fun)
0.39
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.91
Evidence: 0.76
¬ Remarkable(rollercoaster, be used to fun)
Evidence: 0.22
¬ Typical(game, be fun stuff)
0.38
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.92
Evidence: 0.76
¬ Remarkable(rollercoaster, be used to fun)
Evidence: 0.24
¬ Typical(game, be play for fun)
0.37
Rule weight: 0.51
Evidence weight: 0.74
Similarity weight: 0.99
Evidence: 0.76
¬ Remarkable(rollercoaster, be used to fun)
Evidence: 0.34
¬ Typical(entertainment, be fun)
0.35
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.76
¬ Remarkable(rollercoaster, be used to fun)
Evidence: 0.22
¬ Typical(entertainment, be enjoyable)
0.34
Rule weight: 0.51
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.76
¬ Remarkable(rollercoaster, be used to fun)
Evidence: 0.28
¬ Typical(game, be enjoyable)
0.33
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.76
¬ Remarkable(rollercoaster, be used to fun)
Evidence: 0.21
¬ Typical(game, be play for enjoyment)
0.32
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.88
Evidence: 0.76
¬ Remarkable(rollercoaster, be used to fun)
Evidence: 0.37
¬ Typical(game, be more fun with friend)
0.31
Rule weight: 0.51
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.76
¬ Remarkable(rollercoaster, be used to fun)
Evidence: 0.35
¬ Typical(game, be more fun with more person play)
0.17
Rule weight: 0.51
Evidence weight: 0.34
Similarity weight: 0.99
Evidence: 0.76
¬ Remarkable(rollercoaster, be used to fun)
Evidence: 0.87
¬ Typical(game, be fun)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.58
Similarity weight: 0.99
Evidence: 0.76
¬ Remarkable(rollercoaster, be used to fun)
Evidence: 0.56
¬ Typical(ferris wheel, be fun)

Typicality inheritance from parent to child

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.55
Typical(rollercoaster, be used to fun)
Evidence: 0.19
¬ Typical(game, be used to fun)
0.42
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.93
Evidence: 0.55
Typical(rollercoaster, be used to fun)
Evidence: 0.17
¬ Typical(game, be fun to play)
0.41
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.96
Evidence: 0.55
Typical(rollercoaster, be used to fun)
Evidence: 0.25
¬ Typical(game, be used to have fun)
0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.99
Evidence: 0.55
Typical(rollercoaster, be used to fun)
Evidence: 0.34
¬ Typical(entertainment, be fun)
0.40
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.55
Typical(rollercoaster, be used to fun)
Evidence: 0.22
¬ Typical(game, be fun stuff)
0.40
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.92
Evidence: 0.55
Typical(rollercoaster, be used to fun)
Evidence: 0.24
¬ Typical(game, be play for fun)
0.37
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.55
Typical(rollercoaster, be used to fun)
Evidence: 0.22
¬ Typical(entertainment, be enjoyable)
0.36
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.55
Typical(rollercoaster, be used to fun)
Evidence: 0.28
¬ Typical(game, be enjoyable)
0.35
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 0.88
Evidence: 0.55
Typical(rollercoaster, be used to fun)
Evidence: 0.37
¬ Typical(game, be more fun with friend)
0.34
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.55
Typical(rollercoaster, be used to fun)
Evidence: 0.35
¬ Typical(game, be more fun with more person play)
0.34
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.55
Typical(rollercoaster, be used to fun)
Evidence: 0.21
¬ Typical(game, be play for enjoyment)
0.29
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 0.99
Evidence: 0.55
Typical(rollercoaster, be used to fun)
Evidence: 0.87
¬ Typical(game, be fun)