roman: die in grand theft auto iv

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
die in grand theft auto iv 1.00
die in grand theft auto 4 0.94
die in gta iv 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.57
Plausible(roman, die in grand theft auto iv)
Evidence: 0.41
¬ Salient(roman, die in grand theft auto iv)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.94
Evidence: 0.29
Remarkable(roman, die in grand theft auto iv)
Evidence: 0.20
¬ Remarkable(roman, die in grand theft auto 4)
0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.94
Evidence: 0.76
Typical(roman, die in grand theft auto iv)
Evidence: 0.71
¬ Typical(roman, die in grand theft auto 4)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.94
Evidence: 0.41
Salient(roman, die in grand theft auto iv)
Evidence: 0.33
¬ Salient(roman, die in grand theft auto 4)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.76
Typical(roman, die in grand theft auto iv)
Evidence: 0.87
¬ Typical(roman, die in gta iv)
0.50
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.94
Evidence: 0.57
Plausible(roman, die in grand theft auto iv)
Evidence: 0.88
¬ Plausible(roman, die in grand theft auto 4)
0.44
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.81
Evidence: 0.57
Plausible(roman, die in grand theft auto iv)
Evidence: 0.83
¬ Plausible(roman, die in gta iv)
0.38
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.81
Evidence: 0.29
Remarkable(roman, die in grand theft auto iv)
Evidence: 0.63
¬ Remarkable(roman, die in gta iv)
0.33
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.81
Evidence: 0.41
Salient(roman, die in grand theft auto iv)
Evidence: 0.88
¬ Salient(roman, die in gta iv)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.41
Salient(roman, die in grand theft auto iv)
Evidence: 0.76
¬ Typical(roman, die in grand theft auto iv)
Evidence: 0.29
¬ Remarkable(roman, die in grand theft auto iv)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.57
Plausible(roman, die in grand theft auto iv)
Evidence: 0.76
¬ Typical(roman, die in grand theft auto iv)