roman: die in gta iv

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Related properties

Property Similarity
die in gta iv 1.00
die in gta 4 0.87
die at end of gta 4 0.84
die in grand theft auto iv 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.83
Plausible(roman, die in gta iv)
Evidence: 0.88
¬ Salient(roman, die in gta iv)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.88
Salient(roman, die in gta iv)
Evidence: 0.82
¬ Salient(roman, die in gta 4)
0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.87
Evidence: 0.87
Typical(roman, die in gta iv)
Evidence: 0.89
¬ Typical(roman, die in gta 4)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.88
Salient(roman, die in gta iv)
Evidence: 0.41
¬ Salient(roman, die in grand theft auto iv)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.83
Plausible(roman, die in gta iv)
Evidence: 0.81
¬ Plausible(roman, die in gta 4)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.88
Salient(roman, die in gta iv)
Evidence: 0.92
¬ Salient(roman, die at end of gta 4)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.87
Typical(roman, die in gta iv)
Evidence: 0.94
¬ Typical(roman, die at end of gta 4)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.83
Plausible(roman, die in gta iv)
Evidence: 0.57
¬ Plausible(roman, die in grand theft auto iv)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.87
Typical(roman, die in gta iv)
Evidence: 0.76
¬ Typical(roman, die in grand theft auto iv)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.63
Remarkable(roman, die in gta iv)
Evidence: 0.29
¬ Remarkable(roman, die in grand theft auto iv)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.63
Remarkable(roman, die in gta iv)
Evidence: 0.50
¬ Remarkable(roman, die in gta 4)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.83
Plausible(roman, die in gta iv)
Evidence: 0.88
¬ Plausible(roman, die at end of gta 4)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.63
Remarkable(roman, die in gta iv)
Evidence: 0.56
¬ Remarkable(roman, die at end of gta 4)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.88
Salient(roman, die in gta iv)
Evidence: 0.87
¬ Typical(roman, die in gta iv)
Evidence: 0.63
¬ Remarkable(roman, die in gta iv)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.83
Plausible(roman, die in gta iv)
Evidence: 0.87
¬ Typical(roman, die in gta iv)